Here is the complete breakdown of Mission: Tutorial 01 ("Protocol: First Descent").

This flow combines the Mission Config, the Narrative Script, and the Gameplay Objectives into one cohesive experience.

1. Mission Overview
   Context: The player has just arrived in the Hub City (The neutral zone near the Spire).

Patron: Director Vorn of the Cogwork Concord (The Technocracy). He is using this mission to test if your squad is competent enough to hire.

Setting: The Rusting Wastes. A controlled, smaller map (Fixed Seed 12345) ensuring a fair first fight.

Objective: Eliminate 2 Shardborn Sentinels.

Rewards: Unlocks the Tinker Class (Vorn's signature class) and basic currency.

2. The Playthrough Script
   Phase 1: The Hook (Cinematic)
   Trigger: Player clicks "New Descent" -> "Start Mission".

Visuals: The screen dims. The Dialogue Overlay slides up.

Dialogue (Director Vorn):

Slide 1: "Explorer. You made it. Good. My sensors are bleeding red in Sector 4."

Slide 2: "Standard Shardborn signature. Mindless, aggressive, and unfortunately, standing on top of my excavation site."

Slide 3: "I need the perimeter cleared. Don't disappoint me."

System Action: The Narrative Manager triggers START_DEPLOYMENT_PHASE. The HUD appears.

Phase 2: Deployment (Tutorial)
Visuals: The map loads. A bright Green Grid highlights the spawn zone.

Tutorial Overlay: A pop-up points to the Team Bench.

Text: "Drag units from the bench to the Green Zone."

Action: Player places a Vanguard and an Aether Weaver.

Action: Player clicks "INITIATE COMBAT".

Phase 3: The Skirmish (Gameplay)
Turn 1 (Player):

The player moves the Vanguard forward.

System Event: The game detects the player ended a turn exposed.

Mid-Mission Trigger: Vorn interrupts briefly (Narrative Overlay).

Vorn: "Careful! You're exposed. End your move behind High Walls (Full Cover) or Debris (Half Cover) to survive."

Turn 1 (Enemy):

The Corrupted Sentinel charges but hits the Vanguard's shield (reduced damage due to cover).

Turn 2 (Player):

The player uses the Aether Weaver to cast Fireball.

The Sentinel dies. Objective Counter: 1/2.

Phase 4: Victory (Resolution)
Action: Player kills the second enemy.

Visuals: "VICTORY" banner flashes.

Outro Cinematic (Dialogue Overlay):

Director Vorn: "Efficient. Brutal. I like it."

Director Vorn: "Here's your payment. And take these schematics—you'll need an engineer if you want to survive the deeper levels."

Rewards: The Tinker class card is added to the Roster.
