{
  "id": "SKILL_REPAIR_BOT",
  "name": "Percussive Maintenance",
  "description": "Heals a Mechanical ally or Structure.",
  "type": "ACTIVE",
  "costs": { "ap": 1 },
  "cooldown_turns": 1,
  "targeting": {
    "range": 1,
    "type": "ALLY"
  },
  "effects": [{ "type": "HEAL", "power": 20, "condition": "IS_MECHANICAL" }]
}


