2025-12-22 05:20:33 +00:00
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import { LitElement, html, css } from "lit";
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export class CombatHUD extends LitElement {
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static get styles() {
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return css`
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:host {
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display: block;
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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font-family: "Courier New", monospace;
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color: white;
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z-index: 1000;
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}
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2025-12-22 20:57:13 +00:00
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/* Top Bar */
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.top-bar {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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height: 120px;
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background: linear-gradient(
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to bottom,
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rgba(0, 0, 0, 0.9) 0%,
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rgba(0, 0, 0, 0.7) 80%,
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transparent 100%
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);
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pointer-events: auto;
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 20px 30px;
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}
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.turn-queue {
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display: flex;
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align-items: center;
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gap: 15px;
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flex: 1;
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}
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.queue-portrait {
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width: 60px;
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height: 60px;
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border-radius: 50%;
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border: 2px solid #666;
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overflow: hidden;
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background: rgba(0, 0, 0, 0.8);
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position: relative;
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2025-12-22 05:20:33 +00:00
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pointer-events: auto;
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}
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.queue-portrait.active {
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width: 80px;
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height: 80px;
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border: 3px solid #ffd700;
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box-shadow: 0 0 10px rgba(255, 215, 0, 0.5);
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}
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.queue-portrait img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.queue-portrait.enemy {
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border-color: #ff6666;
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}
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.queue-portrait.player {
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border-color: #66ff66;
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}
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.enemy-intent {
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position: absolute;
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bottom: -5px;
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right: -5px;
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width: 20px;
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height: 20px;
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background: rgba(0, 0, 0, 0.9);
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border: 1px solid #ff6666;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 12px;
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}
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.global-info {
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display: flex;
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flex-direction: column;
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align-items: flex-end;
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gap: 8px;
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background: rgba(0, 0, 0, 0.8);
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border: 2px solid #555;
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padding: 10px 20px;
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pointer-events: auto;
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}
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.round-counter {
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font-size: 1.1rem;
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font-weight: bold;
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}
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.threat-level {
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font-size: 0.9rem;
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padding: 2px 8px;
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border-radius: 3px;
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}
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.threat-level.low {
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background: rgba(0, 255, 0, 0.3);
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color: #66ff66;
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}
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.threat-level.medium {
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background: rgba(255, 255, 0, 0.3);
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color: #ffff66;
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}
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.threat-level.high {
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background: rgba(255, 0, 0, 0.3);
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color: #ff6666;
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}
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/* Bottom Bar */
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.bottom-bar {
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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height: 180px;
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background: linear-gradient(
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to top,
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rgba(0, 0, 0, 0.9) 0%,
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rgba(0, 0, 0, 0.7) 80%,
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transparent 100%
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);
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pointer-events: auto;
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display: flex;
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align-items: flex-end;
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justify-content: space-between;
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padding: 20px 30px;
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}
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/* Unit Status (Bottom-Left) */
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.unit-status {
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display: flex;
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flex-direction: column;
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gap: 10px;
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background: rgba(0, 0, 0, 0.8);
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border: 2px solid #555;
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padding: 15px;
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min-width: 200px;
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pointer-events: auto;
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}
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.unit-portrait {
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width: 120px;
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height: 120px;
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border: 2px solid #666;
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overflow: hidden;
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background: rgba(0, 0, 0, 0.9);
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margin: 0 auto;
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}
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.unit-portrait img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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}
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.unit-name {
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text-align: center;
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font-size: 1rem;
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font-weight: bold;
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margin-top: 5px;
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}
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.status-icons {
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display: flex;
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gap: 5px;
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justify-content: center;
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flex-wrap: wrap;
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margin-top: 5px;
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}
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.status-icon {
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width: 24px;
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height: 24px;
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border: 1px solid #555;
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border-radius: 3px;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 14px;
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background: rgba(0, 0, 0, 0.7);
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cursor: help;
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position: relative;
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}
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.status-icon:hover::after {
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content: attr(data-description);
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position: absolute;
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bottom: 100%;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.95);
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border: 1px solid #555;
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padding: 5px 10px;
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white-space: nowrap;
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font-size: 0.8rem;
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margin-bottom: 5px;
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pointer-events: none;
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}
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.bar-container {
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display: flex;
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flex-direction: column;
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gap: 5px;
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margin-top: 10px;
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}
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.bar-label {
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font-size: 0.8rem;
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display: flex;
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justify-content: space-between;
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}
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.bar {
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height: 20px;
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background: rgba(0, 0, 0, 0.7);
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border: 1px solid #555;
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position: relative;
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overflow: hidden;
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}
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.bar-fill {
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height: 100%;
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transition: width 0.3s ease;
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}
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.bar-fill.hp {
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background: #ff0000;
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}
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.bar-fill.ap {
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background: #ffaa00;
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}
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.bar-fill.charge {
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background: #0066ff;
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}
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/* Action Bar (Bottom-Center) */
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.action-bar {
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display: flex;
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gap: 10px;
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align-items: center;
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pointer-events: auto;
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}
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.skill-button {
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width: 70px;
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height: 70px;
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background: rgba(0, 0, 0, 0.8);
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border: 2px solid #666;
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cursor: pointer;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 5px;
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position: relative;
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transition: all 0.2s;
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pointer-events: auto;
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}
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.skill-button:hover:not(:disabled) {
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border-color: #ffd700;
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box-shadow: 0 0 10px rgba(255, 215, 0, 0.5);
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transform: translateY(-2px);
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}
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.skill-button:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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border-color: #333;
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}
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.skill-button .hotkey {
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position: absolute;
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top: 2px;
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left: 2px;
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font-size: 0.7rem;
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background: rgba(0, 0, 0, 0.8);
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padding: 2px 4px;
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border: 1px solid #555;
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}
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.skill-button .icon {
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font-size: 1.5rem;
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margin-top: 8px;
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}
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.skill-button .name {
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font-size: 0.7rem;
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text-align: center;
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padding: 0 4px;
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}
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.skill-button .cost {
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position: absolute;
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bottom: 2px;
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right: 2px;
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font-size: 0.7rem;
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color: #ffaa00;
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}
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.skill-button .cooldown {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0, 0, 0, 0.7);
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 1.2rem;
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font-weight: bold;
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}
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/* End Turn Button (Bottom-Right) */
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.end-turn-button {
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background: rgba(0, 0, 0, 0.8);
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border: 2px solid #ff6666;
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padding: 15px 30px;
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font-size: 1.1rem;
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font-weight: bold;
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color: white;
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cursor: pointer;
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transition: all 0.2s;
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pointer-events: auto;
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font-family: "Courier New", monospace;
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}
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.end-turn-button:hover {
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|
background: rgba(255, 102, 102, 0.2);
|
|
|
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|
box-shadow: 0 0 15px rgba(255, 102, 102, 0.5);
|
|
|
|
|
transform: translateY(-2px);
|
|
|
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|
}
|
|
|
|
|
|
|
|
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|
.end-turn-button:active {
|
|
|
|
|
transform: translateY(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Responsive Design - Mobile (< 768px) */
|
|
|
|
|
@media (max-width: 767px) {
|
|
|
|
|
.bottom-bar {
|
|
|
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|
flex-direction: column;
|
|
|
|
|
align-items: stretch;
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|
|
|
gap: 15px;
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|
|
|
height: auto;
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|
min-height: 180px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.unit-status {
|
|
|
|
|
width: 100%;
|
|
|
|
|
min-width: auto;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.action-bar {
|
|
|
|
|
justify-content: center;
|
|
|
|
|
flex-wrap: wrap;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.end-turn-button {
|
|
|
|
|
width: 100%;
|
|
|
|
|
margin-top: 10px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.top-bar {
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
height: auto;
|
|
|
|
|
min-height: 120px;
|
|
|
|
|
gap: 10px;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.turn-queue {
|
|
|
|
|
justify-content: center;
|
|
|
|
|
flex-wrap: wrap;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.global-info {
|
|
|
|
|
align-items: center;
|
|
|
|
|
width: 100%;
|
|
|
|
|
}
|
2025-12-22 05:20:33 +00:00
|
|
|
}
|
|
|
|
|
`;
|
|
|
|
|
}
|
|
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|
|
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|
|
|
static get properties() {
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|
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|
|
return {
|
2025-12-22 20:57:13 +00:00
|
|
|
combatState: { type: Object },
|
2025-12-22 05:20:33 +00:00
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
constructor() {
|
|
|
|
|
super();
|
2025-12-22 20:57:13 +00:00
|
|
|
this.combatState = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_handleSkillClick(skillId) {
|
|
|
|
|
this.dispatchEvent(
|
|
|
|
|
new CustomEvent("skill-click", {
|
|
|
|
|
detail: { skillId },
|
|
|
|
|
bubbles: true,
|
|
|
|
|
composed: true,
|
|
|
|
|
})
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_handleEndTurn() {
|
|
|
|
|
this.dispatchEvent(
|
|
|
|
|
new CustomEvent("end-turn", {
|
|
|
|
|
bubbles: true,
|
|
|
|
|
composed: true,
|
|
|
|
|
})
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_handleSkillHover(skillId) {
|
|
|
|
|
this.dispatchEvent(
|
|
|
|
|
new CustomEvent("hover-skill", {
|
|
|
|
|
detail: { skillId },
|
|
|
|
|
bubbles: true,
|
|
|
|
|
composed: true,
|
|
|
|
|
})
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_getThreatLevel() {
|
|
|
|
|
if (!this.combatState?.turnQueue) return "low";
|
|
|
|
|
const enemyCount = this.combatState.turnQueue.filter(
|
|
|
|
|
(entry) => entry.team === "ENEMY"
|
|
|
|
|
).length;
|
|
|
|
|
if (enemyCount >= 3) return "high";
|
|
|
|
|
if (enemyCount >= 2) return "medium";
|
|
|
|
|
return "low";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_renderBar(label, current, max, type) {
|
|
|
|
|
const percentage = max > 0 ? (current / max) * 100 : 0;
|
|
|
|
|
return html`
|
|
|
|
|
<div class="bar-container">
|
|
|
|
|
<div class="bar-label">
|
|
|
|
|
<span>${label}</span>
|
|
|
|
|
<span>${current}/${max}</span>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="bar">
|
|
|
|
|
<div class="bar-fill ${type}" style="width: ${percentage}%"></div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
`;
|
2025-12-22 05:20:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
render() {
|
2025-12-22 20:57:13 +00:00
|
|
|
if (!this.combatState) {
|
2025-12-22 05:20:33 +00:00
|
|
|
return html``;
|
|
|
|
|
}
|
|
|
|
|
|
2025-12-22 20:57:13 +00:00
|
|
|
const { activeUnit, turnQueue, roundNumber } = this.combatState;
|
|
|
|
|
const threatLevel = this._getThreatLevel();
|
|
|
|
|
|
2025-12-22 05:20:33 +00:00
|
|
|
return html`
|
2025-12-22 20:57:13 +00:00
|
|
|
<!-- Top Bar -->
|
|
|
|
|
<div class="top-bar">
|
|
|
|
|
<!-- Turn Queue (Center-Left) -->
|
|
|
|
|
<div class="turn-queue">
|
|
|
|
|
${turnQueue?.map(
|
|
|
|
|
(entry, index) => html`
|
|
|
|
|
<div
|
|
|
|
|
class="queue-portrait ${entry.team.toLowerCase()} ${index === 0
|
|
|
|
|
? "active"
|
|
|
|
|
: ""}"
|
|
|
|
|
>
|
|
|
|
|
<img src="${entry.portrait}" alt="${entry.unitId}" />
|
|
|
|
|
${index === 0 && entry.team === "ENEMY"
|
|
|
|
|
? html`<div class="enemy-intent">⚔</div>`
|
|
|
|
|
: ""}
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
) || html``}
|
|
|
|
|
</div>
|
2025-12-22 05:20:33 +00:00
|
|
|
|
2025-12-22 20:57:13 +00:00
|
|
|
<!-- Global Info (Top-Right) -->
|
|
|
|
|
<div class="global-info">
|
|
|
|
|
<div class="round-counter">Round ${roundNumber || 1}</div>
|
|
|
|
|
<div class="threat-level ${threatLevel}">
|
|
|
|
|
${threatLevel.toUpperCase()}
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
2025-12-22 05:20:33 +00:00
|
|
|
</div>
|
|
|
|
|
|
2025-12-22 20:57:13 +00:00
|
|
|
<!-- Bottom Bar -->
|
|
|
|
|
<div class="bottom-bar">
|
|
|
|
|
<!-- Unit Status (Bottom-Left) -->
|
|
|
|
|
${activeUnit
|
|
|
|
|
? html`
|
|
|
|
|
<div class="unit-status">
|
|
|
|
|
<div class="unit-portrait">
|
|
|
|
|
<img src="${activeUnit.portrait}" alt="${activeUnit.name}" />
|
|
|
|
|
</div>
|
|
|
|
|
<div class="unit-name">${activeUnit.name}</div>
|
|
|
|
|
|
|
|
|
|
${activeUnit.statuses?.length > 0
|
|
|
|
|
? html`
|
|
|
|
|
<div class="status-icons">
|
|
|
|
|
${activeUnit.statuses.map(
|
|
|
|
|
(status) => html`
|
|
|
|
|
<div
|
|
|
|
|
class="status-icon"
|
|
|
|
|
data-description="${status.description} (${status.turnsRemaining} turns)"
|
|
|
|
|
title="${status.description}"
|
|
|
|
|
>
|
|
|
|
|
${status.icon}
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
: ""}
|
|
|
|
|
${this._renderBar(
|
|
|
|
|
"HP",
|
|
|
|
|
activeUnit.hp.current,
|
|
|
|
|
activeUnit.hp.max,
|
|
|
|
|
"hp"
|
|
|
|
|
)}
|
|
|
|
|
${this._renderBar(
|
|
|
|
|
"AP",
|
|
|
|
|
activeUnit.ap.current,
|
|
|
|
|
activeUnit.ap.max,
|
|
|
|
|
"ap"
|
|
|
|
|
)}
|
|
|
|
|
${this._renderBar("Charge", activeUnit.charge, 100, "charge")}
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
: html``}
|
|
|
|
|
|
|
|
|
|
<!-- Action Bar (Bottom-Center) -->
|
|
|
|
|
<div class="action-bar">
|
|
|
|
|
${activeUnit?.skills?.map(
|
|
|
|
|
(skill, index) => html`
|
|
|
|
|
<button
|
|
|
|
|
class="skill-button"
|
|
|
|
|
?disabled="${!skill.isAvailable}"
|
|
|
|
|
@click="${() => this._handleSkillClick(skill.id)}"
|
|
|
|
|
@mouseenter="${() => this._handleSkillHover(skill.id)}"
|
|
|
|
|
title="${skill.name} - ${skill.costAP} AP${skill.cooldown > 0
|
|
|
|
|
? ` (CD: ${skill.cooldown})`
|
|
|
|
|
: ""}"
|
|
|
|
|
>
|
|
|
|
|
<span class="hotkey">${index + 1}</span>
|
|
|
|
|
<span class="icon">${skill.icon}</span>
|
|
|
|
|
<span class="name">${skill.name}</span>
|
|
|
|
|
<span class="cost">${skill.costAP}AP</span>
|
|
|
|
|
${skill.cooldown > 0
|
|
|
|
|
? html`<div class="cooldown">${skill.cooldown}</div>`
|
|
|
|
|
: ""}
|
|
|
|
|
</button>
|
|
|
|
|
`
|
|
|
|
|
) || html``}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<!-- End Turn Button (Bottom-Right) -->
|
|
|
|
|
<button class="end-turn-button" @click="${this._handleEndTurn}">
|
|
|
|
|
END TURN
|
|
|
|
|
</button>
|
2025-12-22 05:20:33 +00:00
|
|
|
</div>
|
|
|
|
|
`;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
customElements.define("combat-hud", CombatHUD);
|