2.**Data Binding:** Components should accept data via **Properties** (static get properties()) or **Subscriptions** to Singleton EventTargets (e.g., gameStateManager).
3.**Lazy Loading:** Large UI screens (TeamBuilder, MissionBoard) must be designed to be dynamically imported only when needed.
## **Visuals**
- **Aesthetic:** "Voxel-Web" / High-Tech Fantasy.
- Fonts: Monospace ('Courier New').
- Colors: Dark backgrounds (rgba(0,0,0,0.8)), Neon accents (Cyan, Gold, Green).
- Elements: Borders should look like pixel art or voxel edges.
- **Responsive:** All screens must support Mobile (vertical stack) and Desktop (horizontal layout). Use CSS Grid/Flexbox.
- **Accessibility:** Interactive elements must be \<button\>. Use aria-label for icon-only buttons.