aether-shards/test/generation/RustedFloorGen.test.js

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import { expect } from "@esm-bundle/chai";
import { RustedFloorTextureGenerator } from "../../src/generation/textures/RustedFloorTextureGenerator.js";
describe("System: Procedural Textures (Rusted Floor)", () => {
it("CoA 1: Should generate valid OffscreenCanvas maps for all PBR channels", () => {
const gen = new RustedFloorTextureGenerator(123);
const maps = gen.generateFloor(64);
expect(maps.diffuse).to.be.instanceOf(OffscreenCanvas);
expect(maps.normal).to.be.instanceOf(OffscreenCanvas);
expect(maps.roughness).to.be.instanceOf(OffscreenCanvas);
expect(maps.bump).to.be.instanceOf(OffscreenCanvas);
expect(maps.diffuse.width).to.equal(64);
});
it("CoA 2: Should populate pixel data with expected colors", () => {
const gen = new RustedFloorTextureGenerator(123);
const maps = gen.generateFloor(64);
const ctx = maps.diffuse.getContext("2d");
const data = ctx.getImageData(0, 0, 64, 64).data;
// Check center pixel - likely metal or rust
// Moving check off-center to avoid Seams (which are dark/black)
const sampleIndex = (36 * 64 + 36) * 4;
expect(data[sampleIndex + 3]).to.equal(255); // Opaque
expect(data[sampleIndex]).to.be.within(20, 200); // Valid color range
});
it("CoA 3: Should generate variant patterns with different seeds", () => {
const gen = new RustedFloorTextureGenerator(123);
// Generate two maps with different variant seeds
const map1 = gen.generateFloor(64, 111);
const map2 = gen.generateFloor(64, 222);
// Sample off-center (36, 36) to ensure we hit the metal plate, not the seam.
// 32 is a multiple of 16 (tile size), so 32,32 is a seam (deterministic).
// 36 is inside the plate where noise applies.
const data1 = map1.diffuse.getContext("2d").getImageData(36, 36, 1, 1).data;
const data2 = map2.diffuse.getContext("2d").getImageData(36, 36, 1, 1).data;
// Pixels should differ due to rust noise variation
const isIdentical = data1[0] === data2[0] && data1[1] === data2[1];
expect(isIdentical).to.be.false;
});
});