aether-shards/src/ui/combat-hud.js

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import { LitElement, html, css } from "lit";
export class CombatHUD extends LitElement {
static get styles() {
return css`
:host {
display: block;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
font-family: "Courier New", monospace;
color: white;
}
.header {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.8);
border: 2px solid #ff0000;
padding: 15px 30px;
text-align: center;
pointer-events: auto;
}
.status-bar {
margin-top: 5px;
font-size: 1.2rem;
color: #ff6666;
}
.turn-indicator {
position: absolute;
top: 100px;
left: 30px;
background: rgba(0, 0, 0, 0.8);
border: 2px solid #ff0000;
padding: 10px 20px;
font-size: 1rem;
}
.instructions {
position: absolute;
bottom: 30px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.7);
border: 1px solid #555;
padding: 10px 20px;
font-size: 0.9rem;
color: #ccc;
text-align: center;
}
`;
}
static get properties() {
return {
currentState: { type: String },
currentTurn: { type: String },
};
}
constructor() {
super();
this.currentState = null;
this.currentTurn = "PLAYER";
window.addEventListener("gamestate-changed", (e) => {
this.currentState = e.detail.newState;
});
}
render() {
// Only show during COMBAT state
if (this.currentState !== "STATE_COMBAT") {
return html``;
}
return html`
<div class="header">
<h2>COMBAT ACTIVE</h2>
<div class="status-bar">Turn: ${this.currentTurn}</div>
</div>
<div class="turn-indicator">
<div>State: ${this.currentState}</div>
</div>
<div class="instructions">
Use WASD or Arrow Keys to move cursor | SPACE/ENTER to select
</div>
`;
}
}
customElements.define("combat-hud", CombatHUD);