84 lines
1.8 KiB
Markdown
84 lines
1.8 KiB
Markdown
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```mermaid
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graph TD
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%% --- LAYERS ---
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subgraph UI_Layer [UI Presentation]
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DOM[index.html]
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HUD[Deployment/Combat HUDs]
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Builder[Team Builder]
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Dialogue[Dialogue Overlay]
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end
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subgraph App_Layer [Application Control]
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GSM[GameStateManager]
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Persist[Persistence - IndexedDB]
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Input[InputManager]
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end
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subgraph Engine_Layer [The Game Loop]
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Loop[GameLoop]
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Mission[MissionManager]
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Narrative[NarrativeManager]
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end
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subgraph Sim_Layer [Simulation & Logic]
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Grid[VoxelGrid]
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UnitMgr[UnitManager]
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Path[Pathfinding A*]
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AI[AIController]
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Effects[EffectProcessor]
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Stats[StatSystem]
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end
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subgraph Gen_Layer [Procedural Generation]
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MapGen[Map Generators]
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TexGen[Texture Generators]
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end
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subgraph Visual_Layer [Rendering]
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VoxMgr[VoxelManager]
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ThreeJS[Three.js Scene]
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end
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%% --- CONNECTIONS ---
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%% Application Flow
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DOM --> GSM
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GSM -->|Set Loop| Loop
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GSM <-->|Save/Load| Persist
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%% Input Flow
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Input -->|Events| Loop
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Input -->|Raycast| ThreeJS
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%% Game Loop Control
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Loop -->|Update| UnitMgr
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Loop -->|Render| VoxMgr
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Loop -->|Logic| AI
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Loop -->|Logic| Mission
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%% Mission & Narrative
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Mission -->|Triggers| Narrative
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Narrative -->|Events| Dialogue
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Mission -->|Config| MapGen
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%% Generation Flow
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MapGen -->|Fills| Grid
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MapGen -->|Uses| TexGen
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MapGen -->|Assets| VoxMgr
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%% Simulation Interdependencies
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UnitMgr -->|Queries| Grid
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AI -->|Queries| UnitMgr
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AI -->|Calculates| Path
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Path -->|Queries| Grid
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%% Combat & Effects
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AI -->|Action| Effects
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Effects -->|Modify| UnitMgr
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Effects -->|Modify| Grid
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%% Rendering
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VoxMgr -->|Reads| Grid
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VoxMgr -->|Updates| ThreeJS
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```
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