first renderables

This commit is contained in:
Matthew Mone 2025-12-16 15:14:39 -08:00
parent a6dd021494
commit 29d2006e61
5 changed files with 4934 additions and 0 deletions

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/node_modules

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package.json Normal file
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{
"name": "aether-shards",
"version": "0.1.0",
"description": "A tactical roguelike voxel game.",
"type": "module",
"main": "index.js",
"scripts": {
"start": "web-dev-server --node-resolve --watch --root-dir src",
"test": "web-test-runner \"test/**/*.test.js\" --node-resolve",
"test:watch": "web-test-runner \"test/**/*.test.js\" --node-resolve --watch"
},
"repository": {
"type": "git",
"url": "https://forge.mone.dev/mattmone/aether-shards.git"
},
"keywords": [],
"author": "",
"license": "ISC",
"devDependencies": {
"@esm-bundle/chai": "^4.3.4-fix.0",
"@web/test-runner": "^0.20.2",
"@web/dev-server": "^0.4.6",
"sinon": "^21.0.0"
},
"dependencies": {
"three": "^0.182.0"
}
}

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import {
LitElement,
html,
css,
} from "https://cdn.jsdelivr.net/gh/lit/dist@3/core/lit-core.min.js";
import * as THREE from "https://cdn.jsdelivr.net/npm/three@0.182.0/build/three.module.js";
// --- 1. Define the Game Viewport Component using Lit ---
class GameViewport extends LitElement {
static styles = css`
:host {
display: block;
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
`;
firstUpdated() {
// Initialize Three.js scene after the component renders
this.initThreeJS();
}
initThreeJS() {
const container = this.shadowRoot.getElementById("canvas-container");
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0b10); // Void Black
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer({ antialias: true }); // Enable AA for smoother edges
// Set initial size
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
// Add a rotating Voxel (Cube)
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({
color: 0x00f0ff,
wireframe: true,
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const animate = () => {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
// Handle Resize
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
}
render() {
return html` <div id="canvas-container"></div> `;
}
}
// Register the web component
customElements.define("game-viewport", GameViewport);

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta
name="description"
content="Aether Shards - A tactical turn-based roguelike strategy game."
/>
<title>Aether Shards - Tactical Roguelike</title>
<link
href="https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;700&family=Cinzel:wght@700&display=swap"
rel="stylesheet"
/>
<!-- IMPORT MAP: Defines module locations -->
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/",
"lit": "https://cdn.jsdelivr.net/gh/lit/dist@3/core/lit-core.min.js"
}
}
</script>
<style>
:root {
/* Palette Definition */
--void-black: #0a0b10;
--arcane-cyan: #00f0ff;
--rust-orange: #ff6b35;
--iron-grey: #4a5a6a;
--gold-accent: #ffd700;
--voxel-depth: 6px;
}
* {
box-sizing: border-box;
}
body {
margin: 0;
padding: 0;
background-color: var(--void-black);
font-family: "Chakra Petch", sans-serif;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
color: white;
}
/* --- VISUAL LAYERS --- */
.bg-layer {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 0;
background: radial-gradient(
circle at 50% 30%,
#1a1f35 0%,
var(--void-black) 70%
),
linear-gradient(
to bottom,
transparent 80%,
rgba(0, 240, 255, 0.05) 100%
);
}
.particles {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
opacity: 0.3;
background-image: radial-gradient(
var(--arcane-cyan) 1px,
transparent 1px
),
radial-gradient(var(--rust-orange) 1px, transparent 1px);
background-size: 40px 40px;
animation: floatBackground 20s linear infinite;
pointer-events: none;
}
/* --- UI CONTAINER (Landing Page) --- */
.ui-container {
text-align: center;
position: relative;
z-index: 10;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 2rem;
width: 100%;
height: 100%;
padding: 20px;
transition: opacity 0.5s ease;
}
/* Hidden state for transitions */
.hidden {
display: none !important;
opacity: 0;
pointer-events: none;
}
h1.title {
font-family: "Cinzel", serif;
font-size: clamp(3rem, 10vw, 6rem);
margin: 0;
line-height: 1.1;
text-transform: uppercase;
letter-spacing: 0.1em;
color: #fff;
text-shadow: 0px 4px 0px var(--iron-grey),
0px 0px 20px var(--arcane-cyan);
animation: titleFloat 4s ease-in-out infinite;
}
.subtitle {
font-size: clamp(0.8rem, 3vw, 1.2rem);
color: var(--arcane-cyan);
text-transform: uppercase;
letter-spacing: 0.3em;
margin-bottom: 1rem;
opacity: 0.8;
}
nav {
display: flex;
flex-direction: column;
gap: 1.5rem;
width: 100%;
align-items: center;
}
.menu-btn {
background: #2a3b4c;
color: white;
border: none;
padding: 1.2rem 2rem;
font-size: clamp(1rem, 4vw, 1.5rem);
font-family: "Chakra Petch", sans-serif;
font-weight: 700;
text-transform: uppercase;
cursor: pointer;
position: relative;
transition: transform 0.1s;
width: 100%;
max-width: 350px;
box-shadow: 0px var(--voxel-depth) 0px var(--iron-grey),
0px calc(var(--voxel-depth) + 10px) 20px rgba(0, 0, 0, 0.5);
border-radius: 8px;
}
.menu-btn:hover {
transform: translateY(-2px);
background: #364a5e;
box-shadow: 0px calc(var(--voxel-depth) + 2px) 0px var(--iron-grey),
0px 0px 15px var(--arcane-cyan);
color: var(--arcane-cyan);
}
.menu-btn:active {
transform: translateY(var(--voxel-depth));
box-shadow: 0px 0px 0px var(--iron-grey);
}
.btn-start {
border-bottom: 4px solid var(--arcane-cyan);
}
.btn-load {
border-bottom: 4px solid var(--gold-accent);
}
.btn-options {
border-bottom: 4px solid var(--rust-orange);
}
.footer {
position: absolute;
bottom: 10px;
width: 100%;
text-align: center;
font-size: 0.7rem;
color: #555;
letter-spacing: 0.1em;
z-index: 10;
}
/* --- LOADING SCREEN --- */
#loading-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: var(--void-black);
z-index: 20;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.loader-cube {
width: 50px;
height: 50px;
background-color: var(--arcane-cyan);
animation: cubeSpin 1.5s infinite ease-in-out;
box-shadow: 0 0 20px var(--arcane-cyan);
margin-bottom: 2rem;
}
.loading-text {
color: white;
font-size: 1.2rem;
letter-spacing: 0.2em;
animation: pulse 2s infinite;
}
/* --- GAME VIEWPORT (3D Canvas) --- */
game-viewport {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 5;
background: transparent;
}
/* --- ACCESSIBILITY & ANIMATION UTILS --- */
@media (max-height: 600px) {
.ui-container {
gap: 1rem;
}
h1.title {
font-size: 3rem;
}
.menu-btn {
padding: 0.8rem 2rem;
font-size: 1rem;
}
.particles {
animation: none;
}
}
@media (prefers-reduced-motion: reduce) {
h1.title,
.particles,
.loader-cube {
animation: none;
}
.menu-btn {
transition: none;
}
}
@keyframes titleFloat {
0%,
100% {
transform: translateY(0);
}
50% {
transform: translateY(-10px);
}
}
@keyframes floatBackground {
0% {
background-position: 0 0;
}
100% {
background-position: 40px 40px;
}
}
@keyframes cubeSpin {
0% {
transform: perspective(120px) rotateX(0deg) rotateY(0deg);
}
50% {
transform: perspective(120px) rotateX(-180.1deg) rotateY(0deg);
}
100% {
transform: perspective(120px) rotateX(-180deg) rotateY(-179.9deg);
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
/* Screen Reader Only Class */
.sr-only {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
border: 0;
}
</style>
</head>
<body>
<!-- Background Elements -->
<div class="bg-layer" aria-hidden="true"></div>
<div class="particles" aria-hidden="true"></div>
<!-- Live Region for A11y Announcements -->
<div id="a11y-announcer" class="sr-only" aria-live="assertive"></div>
<!-- MAIN MENU UI -->
<div id="landing-ui" class="ui-container">
<div>
<h1 class="title">Aether<br />Shards</h1>
<div class="subtitle">The Great Stillness Awaits</div>
</div>
<nav aria-label="Main Menu">
<button id="btn-start" class="menu-btn btn-start">New Descent</button>
<button class="menu-btn btn-load">Continue</button>
<button class="menu-btn btn-options">Guild Archives</button>
</nav>
<div class="footer">PRE-ALPHA BUILD v0.1 | GENERATED BY GEMINI</div>
</div>
<!-- LOADING SCREEN (Hidden by default) -->
<div id="loading-overlay" class="hidden" role="alert" aria-busy="true">
<div class="loader-cube"></div>
<div class="loading-text" id="loading-message">
INITIALIZING VOXEL ENGINE...
</div>
</div>
<!-- GAME VIEWPORT CONTAINER -->
<game-viewport class="hidden" aria-label="Game World"></game-viewport>
<!-- GAME LOGIC (MODULE SCRIPT) -->
<script type="module">
// --- 2. Accessibility Helper ---
function announce(message) {
const announcer = document.getElementById("a11y-announcer");
announcer.textContent = message;
}
// --- 3. New Descent Logic (Using Dynamic Import) ---
// We attach listener inside the module script because module scope is local
document
.getElementById("btn-start")
.addEventListener("click", startNewDescent);
async function startNewDescent() {
// A. Update State & UI
const landingUI = document.getElementById("landing-ui");
const loader = document.getElementById("loading-overlay");
const loadingMsg = document.getElementById("loading-message");
landingUI.classList.add("hidden");
loader.classList.remove("hidden");
// B. Accessibility Updates
announce("Starting new game. Loading game engine.");
loadingMsg.textContent = "LOADING GAME COMPONENT...";
// C. Lazy Load logic (Components registered via import above)
try {
// Simulate loading time
setTimeout(() => {
loadingMsg.textContent = "GENERATING VOXEL GRID...";
initializeGameWorld();
}, 1000);
} catch (error) {
console.error("Failed to load game:", error);
loadingMsg.textContent = "ERROR LOADING ENGINE. PLEASE REFRESH.";
announce("Error loading game engine. Please refresh.");
}
}
// --- 4. Game Initialization ---
async function initializeGameWorld() {
const loader = document.getElementById("loading-overlay");
const gameViewport = document.querySelector("game-viewport");
await import("./game-viewport.js");
// D. Transition to Game
loader.classList.add("hidden");
gameViewport.classList.remove("hidden");
announce("Game loaded. Tactical grid active.");
}
</script>
</body>
</html>