Update UI components and styles for improved consistency and functionality

- Introduce new CharacterSheet and MissionBoard components, enhancing user interaction for unit management and mission selection.
- Refactor existing components to utilize a shared theme system, consolidating styles for better maintainability and visual consistency.
- Update HubScreen to integrate new components and improve resource management interface.
- Implement dynamic imports for better performance and loading efficiency.
- Enhance existing UI elements with responsive design adjustments and improved accessibility features.
- Remove deprecated MissionBoard implementation to streamline codebase.
This commit is contained in:
Matthew Mone 2025-12-31 12:25:14 -08:00
parent 5c335b4b3c
commit d804154619
15 changed files with 2976 additions and 1850 deletions

View file

@ -9,6 +9,7 @@ alwaysApply: false
## **Framework** ## **Framework**
- Use **LitElement** for all UI components. - Use **LitElement** for all UI components.
- Filename should match the component name (kebab-case)
- Styles must be scoped within static get styles(). - Styles must be scoped within static get styles().
## **Integration Logic** ## **Integration Logic**

View file

@ -50,7 +50,10 @@ window.addEventListener("open-character-sheet", async (e) => {
// Pause GameLoop if in combat // Pause GameLoop if in combat
let wasPaused = false; let wasPaused = false;
if (gameStateManager.gameLoop && gameStateManager.currentState === "STATE_COMBAT") { if (
gameStateManager.gameLoop &&
gameStateManager.currentState === "STATE_COMBAT"
) {
wasPaused = gameStateManager.gameLoop.isPaused; wasPaused = gameStateManager.gameLoop.isPaused;
if (!wasPaused && gameStateManager.gameLoop.isRunning) { if (!wasPaused && gameStateManager.gameLoop.isRunning) {
gameStateManager.gameLoop.pause(); gameStateManager.gameLoop.pause();
@ -58,22 +61,28 @@ window.addEventListener("open-character-sheet", async (e) => {
} }
// Dynamically import CharacterSheet component // Dynamically import CharacterSheet component
const { CharacterSheet } = await import("./ui/components/CharacterSheet.js"); const { CharacterSheet } = await import("./ui/components/character-sheet.js");
// Generate skill tree using SkillTreeFactory if available // Generate skill tree using SkillTreeFactory if available
let skillTree = null; let skillTree = null;
if (gameStateManager.gameLoop?.classRegistry && unit.activeClassId) { if (gameStateManager.gameLoop?.classRegistry && unit.activeClassId) {
try { try {
const { SkillTreeFactory } = await import("./factories/SkillTreeFactory.js"); const { SkillTreeFactory } = await import(
"./factories/SkillTreeFactory.js"
);
// Load skill tree template // Load skill tree template
const templateResponse = await fetch("assets/data/skill_trees/template_standard_30.json"); const templateResponse = await fetch(
"assets/data/skill_trees/template_standard_30.json"
);
if (templateResponse.ok) { if (templateResponse.ok) {
const template = await templateResponse.json(); const template = await templateResponse.json();
const templateRegistry = { [template.id]: template }; const templateRegistry = { [template.id]: template };
// Get class definition // Get class definition
const classDef = gameStateManager.gameLoop.classRegistry.get(unit.activeClassId); const classDef = gameStateManager.gameLoop.classRegistry.get(
unit.activeClassId
);
if (classDef && classDef.skillTreeData) { if (classDef && classDef.skillTreeData) {
// Get skill registry - import it directly // Get skill registry - import it directly
@ -88,7 +97,10 @@ window.addEventListener("open-character-sheet", async (e) => {
} }
} }
} catch (error) { } catch (error) {
console.warn("Failed to load skill tree template, using fallback:", error); console.warn(
"Failed to load skill tree template, using fallback:",
error
);
} }
} }
@ -97,11 +109,13 @@ window.addEventListener("open-character-sheet", async (e) => {
characterSheet.unit = unit; characterSheet.unit = unit;
characterSheet.readOnly = readOnly; characterSheet.readOnly = readOnly;
characterSheet.inventory = inventory; characterSheet.inventory = inventory;
characterSheet.gameMode = gameStateManager.currentState === "STATE_COMBAT" ? "DUNGEON" : "HUB"; characterSheet.gameMode =
gameStateManager.currentState === "STATE_COMBAT" ? "DUNGEON" : "HUB";
characterSheet.treeDef = skillTree; // Pass generated tree characterSheet.treeDef = skillTree; // Pass generated tree
// Pass inventoryManager from gameLoop if available // Pass inventoryManager from gameLoop if available
if (gameStateManager.gameLoop?.inventoryManager) { if (gameStateManager.gameLoop?.inventoryManager) {
characterSheet.inventoryManager = gameStateManager.gameLoop.inventoryManager; characterSheet.inventoryManager =
gameStateManager.gameLoop.inventoryManager;
} }
// Handle close event // Handle close event
@ -109,7 +123,11 @@ window.addEventListener("open-character-sheet", async (e) => {
characterSheet.remove(); characterSheet.remove();
currentCharacterSheet = null; currentCharacterSheet = null;
// Resume GameLoop if it was paused // Resume GameLoop if it was paused
if (!wasPaused && gameStateManager.gameLoop && gameStateManager.gameLoop.isPaused) { if (
!wasPaused &&
gameStateManager.gameLoop &&
gameStateManager.gameLoop.isPaused
) {
gameStateManager.gameLoop.resume(); gameStateManager.gameLoop.resume();
} }
}; };
@ -156,7 +174,10 @@ window.addEventListener("open-character-sheet", async (e) => {
const handleSkillUnlocked = (event) => { const handleSkillUnlocked = (event) => {
const { unitId } = event.detail; const { unitId } = event.detail;
// If we're in combat and the gameLoop exists, update combat state to refresh the HUD // If we're in combat and the gameLoop exists, update combat state to refresh the HUD
if (gameStateManager?.gameLoop && gameStateManager.currentState === "STATE_COMBAT") { if (
gameStateManager?.gameLoop &&
gameStateManager.currentState === "STATE_COMBAT"
) {
// Update combat state to refresh the HUD with newly unlocked skills // Update combat state to refresh the HUD with newly unlocked skills
gameStateManager.gameLoop.updateCombatState().catch(console.error); gameStateManager.gameLoop.updateCombatState().catch(console.error);
} }
@ -179,9 +200,12 @@ window.addEventListener("gamestate-changed", async (e) => {
case "STATE_MAIN_MENU": case "STATE_MAIN_MENU":
// Check if we should show hub or main menu // Check if we should show hub or main menu
const hasRoster = gameStateManager.rosterManager.roster.length > 0; const hasRoster = gameStateManager.rosterManager.roster.length > 0;
const hasCompletedMissions = gameStateManager.missionManager.completedMissions.size > 0; const hasCompletedMissions =
gameStateManager.missionManager.completedMissions.size > 0;
const shouldShowHub = hasRoster || hasCompletedMissions; const shouldShowHub = hasRoster || hasCompletedMissions;
loadingMessage.textContent = shouldShowHub ? "INITIALIZING HUB..." : "INITIALIZING MAIN MENU..."; loadingMessage.textContent = shouldShowHub
? "INITIALIZING HUB..."
: "INITIALIZING MAIN MENU...";
break; break;
case "STATE_TEAM_BUILDER": case "STATE_TEAM_BUILDER":
loadingMessage.textContent = "INITIALIZING TEAM BUILDER..."; loadingMessage.textContent = "INITIALIZING TEAM BUILDER...";
@ -204,13 +228,14 @@ window.addEventListener("gamestate-changed", async (e) => {
case "STATE_MAIN_MENU": case "STATE_MAIN_MENU":
// Check if we should show hub or main menu // Check if we should show hub or main menu
const hasRoster = gameStateManager.rosterManager.roster.length > 0; const hasRoster = gameStateManager.rosterManager.roster.length > 0;
const hasCompletedMissions = gameStateManager.missionManager.completedMissions.size > 0; const hasCompletedMissions =
gameStateManager.missionManager.completedMissions.size > 0;
const shouldShowHub = hasRoster || hasCompletedMissions; const shouldShowHub = hasRoster || hasCompletedMissions;
if (shouldShowHub) { if (shouldShowHub) {
// Load HubScreen dynamically // Load HubScreen dynamically
await import("./ui/screens/HubScreen.js"); await import("./ui/screens/hub-screen.js");
await import("./ui/components/MissionBoard.js"); await import("./ui/components/mission-board.js");
const hub = document.querySelector("hub-screen"); const hub = document.querySelector("hub-screen");
if (hub) { if (hub) {
hub.toggleAttribute("hidden", false); hub.toggleAttribute("hidden", false);

View file

@ -1,455 +1,431 @@
import { LitElement, html, css } from "lit"; import { LitElement, html, css } from "lit";
import {
theme,
progressBarStyles,
portraitStyles,
buttonStyles,
badgeStyles,
} from "./styles/theme.js";
export class CombatHUD extends LitElement { export class CombatHUD extends LitElement {
static get styles() { static get styles() {
return css` return [
:host { theme,
display: block; progressBarStyles,
position: absolute; portraitStyles,
top: 0; buttonStyles,
left: 0; badgeStyles,
width: 100%; css`
height: 100%; :host {
pointer-events: none; display: block;
font-family: "Courier New", monospace; position: absolute;
color: white; top: 0;
z-index: 1000; left: 0;
}
/* Top Bar */
.top-bar {
position: absolute;
top: 0;
left: 0;
right: 0;
height: 120px;
background: linear-gradient(
to bottom,
rgba(0, 0, 0, 0.9) 0%,
rgba(0, 0, 0, 0.7) 80%,
transparent 100%
);
pointer-events: auto;
display: flex;
align-items: center;
justify-content: space-between;
padding: 20px 30px;
}
.turn-queue {
display: flex;
align-items: center;
gap: 15px;
flex: 1;
}
.queue-portrait {
width: 60px;
height: 60px;
border-radius: 50%;
border: 2px solid #666;
overflow: hidden;
background: rgba(0, 0, 0, 0.8);
position: relative;
pointer-events: auto;
}
.queue-portrait.active {
width: 80px;
height: 80px;
border: 3px solid #ffd700;
box-shadow: 0 0 10px rgba(255, 215, 0, 0.5);
}
.queue-portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.queue-portrait.enemy {
border-color: #ff6666;
}
.queue-portrait.player {
border-color: #66ff66;
}
.enemy-intent {
position: absolute;
bottom: -5px;
right: -5px;
width: 20px;
height: 20px;
background: rgba(0, 0, 0, 0.9);
border: 1px solid #ff6666;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-size: 12px;
}
.global-info {
display: flex;
flex-direction: column;
align-items: flex-end;
gap: 8px;
background: rgba(0, 0, 0, 0.8);
border: 2px solid #555;
padding: 10px 20px;
pointer-events: auto;
}
.round-counter {
font-size: 1.1rem;
font-weight: bold;
}
.threat-level {
font-size: 0.9rem;
padding: 2px 8px;
border-radius: 3px;
}
.threat-level.low {
background: rgba(0, 255, 0, 0.3);
color: #66ff66;
}
.threat-level.medium {
background: rgba(255, 255, 0, 0.3);
color: #ffff66;
}
.threat-level.high {
background: rgba(255, 0, 0, 0.3);
color: #ff6666;
}
/* Bottom Bar */
.bottom-bar {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 180px;
background: linear-gradient(
to top,
rgba(0, 0, 0, 0.9) 0%,
rgba(0, 0, 0, 0.7) 80%,
transparent 100%
);
pointer-events: auto;
display: flex;
align-items: flex-end;
justify-content: space-between;
padding: 20px 30px;
}
/* Unit Status (Bottom-Left) */
.unit-status {
display: flex;
flex-direction: column;
gap: 10px;
background: rgba(0, 0, 0, 0.8);
border: 2px solid #555;
padding: 15px;
min-width: 200px;
pointer-events: auto;
}
.unit-portrait {
width: 120px;
height: 120px;
border: 2px solid #666;
overflow: hidden;
background: rgba(0, 0, 0, 0.9);
margin: 0 auto;
}
.unit-portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.unit-name {
text-align: center;
font-size: 1rem;
font-weight: bold;
margin-top: 5px;
}
.status-icons {
display: flex;
gap: 5px;
justify-content: center;
flex-wrap: wrap;
margin-top: 5px;
}
.status-icon {
width: 24px;
height: 24px;
border: 1px solid #555;
border-radius: 3px;
display: flex;
align-items: center;
justify-content: center;
font-size: 14px;
background: rgba(0, 0, 0, 0.7);
cursor: help;
position: relative;
}
.status-icon:hover::after {
content: attr(data-description);
position: absolute;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.95);
border: 1px solid #555;
padding: 5px 10px;
white-space: nowrap;
font-size: 0.8rem;
margin-bottom: 5px;
pointer-events: none;
}
.bar-container {
display: flex;
flex-direction: column;
gap: 5px;
margin-top: 10px;
}
.bar-label {
font-size: 0.8rem;
display: flex;
justify-content: space-between;
}
.bar {
height: 20px;
background: rgba(0, 0, 0, 0.7);
border: 1px solid #555;
position: relative;
overflow: hidden;
}
.bar-fill {
height: 100%;
transition: width 0.3s ease;
}
.bar-fill.hp {
background: #ff0000;
}
.bar-fill.ap {
background: #ffaa00;
}
.bar-fill.charge {
background: #0066ff;
}
/* Action Bar (Bottom-Center) */
.action-bar {
display: flex;
gap: 10px;
align-items: center;
pointer-events: auto;
}
.skill-button {
width: 70px;
height: 70px;
background: rgba(0, 0, 0, 0.8);
border: 2px solid #666;
cursor: pointer;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 5px;
position: relative;
transition: all 0.2s;
pointer-events: auto;
color: white;
}
.skill-button:hover:not(:disabled) {
border-color: #ffd700;
box-shadow: 0 0 10px rgba(255, 215, 0, 0.5);
transform: translateY(-2px);
}
.skill-button:disabled {
opacity: 0.5;
cursor: not-allowed;
border-color: #333;
}
.skill-button.active {
background: rgba(255, 215, 0, 0.2);
border-color: #ffd700;
box-shadow: 0 0 15px rgba(255, 215, 0, 0.6);
}
.movement-button {
width: 70px;
height: 70px;
background: rgba(0, 0, 0, 0.8);
border: 2px solid #666;
cursor: pointer;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 5px;
position: relative;
transition: all 0.2s;
pointer-events: auto;
color: white;
}
.movement-button:hover {
border-color: #66ff66;
box-shadow: 0 0 10px rgba(102, 255, 102, 0.5);
transform: translateY(-2px);
}
.movement-button.active {
background: rgba(102, 255, 102, 0.2);
border-color: #66ff66;
box-shadow: 0 0 15px rgba(102, 255, 102, 0.6);
}
.movement-button .icon {
font-size: 1.5rem;
margin-top: 8px;
}
.movement-button .name {
font-size: 0.7rem;
text-align: center;
padding: 0 4px;
}
.skill-button .hotkey {
position: absolute;
top: 2px;
left: 2px;
font-size: 0.7rem;
background: rgba(0, 0, 0, 0.8);
padding: 2px 4px;
border: 1px solid #555;
color: white;
}
.skill-button .icon {
font-size: 1.5rem;
margin-top: 8px;
}
.skill-button .name {
font-size: 0.7rem;
text-align: center;
padding: 0 4px;
}
.skill-button .cost {
position: absolute;
bottom: 2px;
right: 2px;
font-size: 0.7rem;
color: #ffaa00;
}
.skill-button .cooldown {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
font-size: 1.2rem;
font-weight: bold;
}
/* End Turn Button (Bottom-Right) */
.end-turn-button {
background: rgba(0, 0, 0, 0.8);
border: 2px solid #ff6666;
padding: 15px 30px;
font-size: 1.1rem;
font-weight: bold;
color: white;
cursor: pointer;
transition: all 0.2s;
pointer-events: auto;
font-family: "Courier New", monospace;
}
.end-turn-button:hover {
background: rgba(255, 102, 102, 0.2);
box-shadow: 0 0 15px rgba(255, 102, 102, 0.5);
transform: translateY(-2px);
}
.end-turn-button:active {
transform: translateY(0);
}
/* Responsive Design - Mobile (< 768px) */
@media (max-width: 767px) {
.bottom-bar {
flex-direction: column;
align-items: stretch;
gap: 15px;
height: auto;
min-height: 180px;
}
.unit-status {
width: 100%; width: 100%;
min-width: auto; height: 100%;
} pointer-events: none;
font-family: var(--font-family);
.action-bar { color: var(--color-text-primary);
justify-content: center; z-index: var(--z-tooltip);
flex-wrap: wrap;
}
.end-turn-button {
width: 100%;
margin-top: 10px;
} }
/* Top Bar */
.top-bar { .top-bar {
flex-direction: column; position: absolute;
height: auto; top: 0;
min-height: 120px; left: 0;
gap: 10px; right: 0;
height: 120px;
background: linear-gradient(
to bottom,
rgba(0, 0, 0, 0.9) 0%,
rgba(0, 0, 0, 0.7) 80%,
transparent 100%
);
pointer-events: auto;
display: flex;
align-items: center;
justify-content: space-between;
padding: var(--spacing-lg) var(--spacing-xl);
} }
.turn-queue { .turn-queue {
display: flex;
align-items: center;
gap: var(--spacing-md);
flex: 1;
}
.queue-portrait {
width: 60px;
height: 60px;
border-radius: 50%;
border: var(--border-width-medium) solid var(--color-border-light);
overflow: hidden;
background: var(--color-bg-primary);
position: relative;
pointer-events: auto;
}
.queue-portrait.active {
width: 80px;
height: 80px;
border: var(--border-width-thick) solid var(--color-accent-gold);
box-shadow: var(--shadow-glow-gold);
}
.queue-portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.queue-portrait.enemy {
border-color: var(--color-accent-red);
}
.queue-portrait.player {
border-color: var(--color-accent-green);
}
.enemy-intent {
position: absolute;
bottom: -5px;
right: -5px;
width: 20px;
height: 20px;
background: rgba(0, 0, 0, 0.9);
border: var(--border-width-thin) solid var(--color-accent-red);
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center; justify-content: center;
flex-wrap: wrap; font-size: var(--font-size-xs);
} }
.global-info { .global-info {
align-items: center; display: flex;
width: 100%; flex-direction: column;
align-items: flex-end;
gap: var(--spacing-sm);
background: var(--color-bg-primary);
border: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-sm) var(--spacing-lg);
pointer-events: auto;
} }
}
`; .round-counter {
font-size: var(--font-size-lg);
font-weight: var(--font-weight-bold);
}
.threat-level {
font-size: var(--font-size-sm);
padding: 2px var(--spacing-sm);
border-radius: var(--border-radius-sm);
}
.threat-level.low {
background: rgba(0, 255, 0, 0.3);
color: var(--color-accent-green);
}
.threat-level.medium {
background: rgba(255, 255, 0, 0.3);
color: #ffff66;
}
.threat-level.high {
background: rgba(255, 0, 0, 0.3);
color: var(--color-accent-red);
}
/* Bottom Bar */
.bottom-bar {
position: absolute;
bottom: 0;
left: 0;
right: 0;
height: 180px;
background: linear-gradient(
to top,
rgba(0, 0, 0, 0.9) 0%,
rgba(0, 0, 0, 0.7) 80%,
transparent 100%
);
pointer-events: auto;
display: flex;
align-items: flex-end;
justify-content: space-between;
padding: var(--spacing-lg) var(--spacing-xl);
}
/* Unit Status (Bottom-Left) */
.unit-status {
display: flex;
flex-direction: column;
gap: var(--spacing-sm);
background: var(--color-bg-primary);
border: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-md);
min-width: 200px;
pointer-events: auto;
}
.unit-portrait {
width: 120px;
height: 120px;
border: var(--border-width-medium) solid var(--color-border-light);
overflow: hidden;
background: rgba(0, 0, 0, 0.9);
margin: 0 auto;
}
.unit-portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.unit-name {
text-align: center;
font-size: var(--font-size-base);
font-weight: var(--font-weight-bold);
margin-top: var(--spacing-xs);
}
.status-icons {
display: flex;
gap: var(--spacing-xs);
justify-content: center;
flex-wrap: wrap;
margin-top: var(--spacing-xs);
}
.status-icon {
width: 24px;
height: 24px;
border: var(--border-width-thin) solid var(--color-border-default);
border-radius: var(--border-radius-sm);
display: flex;
align-items: center;
justify-content: center;
font-size: var(--font-size-sm);
background: rgba(0, 0, 0, 0.7);
cursor: help;
position: relative;
}
.status-icon:hover::after {
content: attr(data-description);
position: absolute;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.95);
border: var(--border-width-thin) solid var(--color-border-default);
padding: var(--spacing-xs) var(--spacing-sm);
white-space: nowrap;
font-size: var(--font-size-sm);
margin-bottom: var(--spacing-xs);
pointer-events: none;
}
/* Action Bar (Bottom-Center) */
.action-bar {
display: flex;
gap: var(--spacing-sm);
align-items: center;
pointer-events: auto;
}
.skill-button {
width: 70px;
height: 70px;
background: var(--color-bg-primary);
border: var(--border-width-medium) solid var(--color-border-light);
cursor: pointer;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: var(--spacing-xs);
position: relative;
transition: all var(--transition-normal);
pointer-events: auto;
color: var(--color-text-primary);
}
.skill-button:hover:not(:disabled) {
border-color: var(--color-accent-gold);
box-shadow: var(--shadow-glow-gold);
transform: translateY(-2px);
}
.skill-button:disabled {
opacity: 0.5;
cursor: not-allowed;
border-color: var(--color-border-dark);
}
.skill-button.active {
background: rgba(255, 215, 0, 0.2);
border-color: var(--color-accent-gold);
box-shadow: var(--shadow-glow-gold);
}
.movement-button {
width: 70px;
height: 70px;
background: var(--color-bg-primary);
border: var(--border-width-medium) solid var(--color-border-light);
cursor: pointer;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: var(--spacing-xs);
position: relative;
transition: all var(--transition-normal);
pointer-events: auto;
color: var(--color-text-primary);
}
.movement-button:hover {
border-color: var(--color-accent-green);
box-shadow: var(--shadow-glow-green);
transform: translateY(-2px);
}
.movement-button.active {
background: rgba(102, 255, 102, 0.2);
border-color: var(--color-accent-green);
box-shadow: var(--shadow-glow-green);
}
.movement-button .icon {
font-size: var(--font-size-2xl);
margin-top: var(--spacing-sm);
}
.movement-button .name {
font-size: var(--font-size-xs);
text-align: center;
padding: 0 4px;
}
.skill-button .hotkey {
position: absolute;
top: 2px;
left: 2px;
font-size: var(--font-size-xs);
background: var(--color-bg-primary);
padding: 2px 4px;
border: var(--border-width-thin) solid var(--color-border-default);
color: var(--color-text-primary);
}
.skill-button .icon {
font-size: var(--font-size-2xl);
margin-top: var(--spacing-sm);
}
.skill-button .name {
font-size: var(--font-size-xs);
text-align: center;
padding: 0 4px;
}
.skill-button .cost {
position: absolute;
bottom: 2px;
right: 2px;
font-size: var(--font-size-xs);
color: var(--color-accent-orange);
}
.skill-button .cooldown {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
font-size: var(--font-size-xl);
font-weight: var(--font-weight-bold);
}
/* End Turn Button (Bottom-Right) */
.end-turn-button {
background: var(--color-bg-primary);
border: var(--border-width-medium) solid var(--color-accent-red);
padding: var(--spacing-md) var(--spacing-xl);
font-size: var(--font-size-lg);
font-weight: var(--font-weight-bold);
color: var(--color-text-primary);
cursor: pointer;
transition: all var(--transition-normal);
pointer-events: auto;
font-family: var(--font-family);
}
.end-turn-button:hover {
background: rgba(255, 102, 102, 0.2);
box-shadow: var(--shadow-glow-red);
transform: translateY(-2px);
}
.end-turn-button:active {
transform: translateY(0);
}
/* Responsive Design - Mobile (< 768px) */
@media (max-width: 767px) {
.bottom-bar {
flex-direction: column;
align-items: stretch;
gap: var(--spacing-md);
height: auto;
min-height: 180px;
}
.unit-status {
width: 100%;
min-width: auto;
}
.action-bar {
justify-content: center;
flex-wrap: wrap;
}
.end-turn-button {
width: 100%;
margin-top: var(--spacing-sm);
}
.top-bar {
flex-direction: column;
height: auto;
min-height: 120px;
gap: var(--spacing-sm);
}
.turn-queue {
justify-content: center;
flex-wrap: wrap;
}
.global-info {
align-items: center;
width: 100%;
}
}
`,
];
} }
static get properties() { static get properties() {
@ -553,8 +529,11 @@ export class CombatHUD extends LitElement {
<span>${label}</span> <span>${label}</span>
<span>${current}/${max}</span> <span>${current}/${max}</span>
</div> </div>
<div class="bar"> <div class="progress-bar-container">
<div class="bar-fill ${type}" style="width: ${percentage}%"></div> <div
class="progress-bar-fill ${type}"
style="width: ${percentage}%"
></div>
</div> </div>
</div> </div>
`; `;

View file

@ -1,376 +0,0 @@
import { LitElement, html, css } from 'lit';
import { gameStateManager } from '../../core/GameStateManager.js';
/**
* MissionBoard.js
* Component for displaying and selecting available missions.
* @class
*/
export class MissionBoard extends LitElement {
static get styles() {
return css`
:host {
display: block;
background: rgba(20, 20, 30, 0.95);
border: 2px solid #555;
padding: 30px;
max-width: 1000px;
max-height: 80vh;
overflow-y: auto;
color: white;
font-family: 'Courier New', monospace;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 30px;
border-bottom: 2px solid #555;
padding-bottom: 15px;
}
.header h2 {
margin: 0;
color: #ffd700;
font-size: 28px;
}
.close-button {
background: transparent;
border: 2px solid #ff6666;
color: #ff6666;
width: 40px;
height: 40px;
font-size: 24px;
cursor: pointer;
transition: all 0.2s;
display: flex;
align-items: center;
justify-content: center;
border-radius: 4px;
}
.close-button:hover {
background: #ff6666;
color: white;
}
.missions-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: 20px;
margin-bottom: 20px;
}
.mission-card {
background: rgba(0, 0, 0, 0.5);
border: 2px solid #555;
padding: 20px;
cursor: pointer;
transition: all 0.2s;
position: relative;
}
.mission-card:hover {
border-color: #ffd700;
box-shadow: 0 0 15px rgba(255, 215, 0, 0.3);
transform: translateY(-2px);
}
.mission-card.completed {
border-color: #00ff00;
opacity: 0.7;
}
.mission-card.locked {
opacity: 0.5;
cursor: not-allowed;
border-color: #333;
}
.mission-card.locked:hover {
transform: none;
border-color: #333;
box-shadow: none;
}
.mission-header {
display: flex;
justify-content: space-between;
align-items: start;
margin-bottom: 15px;
}
.mission-title {
font-size: 20px;
font-weight: bold;
color: #00ffff;
margin: 0;
}
.mission-type {
font-size: 12px;
padding: 4px 8px;
background: rgba(255, 255, 255, 0.1);
border-radius: 4px;
text-transform: uppercase;
}
.mission-type.STORY {
background: rgba(255, 0, 0, 0.3);
color: #ff6666;
}
.mission-type.SIDE_QUEST {
background: rgba(255, 215, 0, 0.3);
color: #ffd700;
}
.mission-type.TUTORIAL {
background: rgba(0, 255, 255, 0.3);
color: #00ffff;
}
.mission-type.PROCEDURAL {
background: rgba(0, 255, 0, 0.3);
color: #00ff00;
}
.mission-description {
font-size: 14px;
color: #aaa;
margin-bottom: 15px;
line-height: 1.5;
}
.mission-rewards {
display: flex;
gap: 10px;
flex-wrap: wrap;
margin-bottom: 10px;
}
.reward-item {
display: flex;
align-items: center;
gap: 5px;
font-size: 12px;
color: #ffd700;
}
.mission-footer {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: 15px;
padding-top: 15px;
border-top: 1px solid #555;
}
.difficulty {
font-size: 12px;
color: #aaa;
}
.select-button {
background: #008800;
border: 2px solid #00ff00;
color: white;
padding: 8px 16px;
font-family: inherit;
font-size: 14px;
font-weight: bold;
cursor: pointer;
transition: all 0.2s;
border-radius: 4px;
}
.select-button:hover:not(:disabled) {
background: #00aa00;
box-shadow: 0 0 10px rgba(0, 255, 0, 0.5);
}
.select-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.empty-state {
text-align: center;
padding: 40px;
color: #666;
}
`;
}
static get properties() {
return {
missions: { type: Array },
completedMissions: { type: Set },
};
}
constructor() {
super();
this.missions = [];
this.completedMissions = new Set();
}
connectedCallback() {
super.connectedCallback();
this._loadMissions();
}
_loadMissions() {
// Get all registered missions from MissionManager
const missionRegistry = gameStateManager.missionManager.missionRegistry;
this.missions = Array.from(missionRegistry.values());
this.completedMissions = gameStateManager.missionManager.completedMissions || new Set();
this.requestUpdate();
}
_isMissionAvailable(mission) {
// Check if mission prerequisites are met
// For now, all missions are available unless they have explicit prerequisites
return true;
}
_isMissionCompleted(missionId) {
return this.completedMissions.has(missionId);
}
_selectMission(mission) {
if (!this._isMissionAvailable(mission)) {
return;
}
// Dispatch mission-selected event
this.dispatchEvent(
new CustomEvent('mission-selected', {
detail: { missionId: mission.id },
bubbles: true,
composed: true,
})
);
}
_formatRewards(rewards) {
const rewardItems = [];
if (rewards?.currency) {
// Handle both snake_case (from JSON) and camelCase (from code)
const shards = rewards.currency.aether_shards || rewards.currency.aetherShards || 0;
const cores = rewards.currency.ancient_cores || rewards.currency.ancientCores || 0;
if (shards > 0) {
rewardItems.push({ icon: '💎', text: `${shards} Shards` });
}
if (cores > 0) {
rewardItems.push({ icon: '⚙️', text: `${cores} Cores` });
}
}
if (rewards?.xp) {
rewardItems.push({ icon: '⭐', text: `${rewards.xp} XP` });
}
return rewardItems;
}
_getDifficultyLabel(config) {
if (config?.difficulty_tier) {
return `Tier ${config.difficulty_tier}`;
}
if (config?.difficulty) {
return config.difficulty.toUpperCase();
}
if (config?.recommended_level) {
return `Level ${config.recommended_level}`;
}
return 'Unknown';
}
render() {
if (this.missions.length === 0) {
return html`
<div class="header">
<h2>MISSION BOARD</h2>
<button class="close-button" @click=${() => this.dispatchEvent(new CustomEvent('close', { bubbles: true, composed: true }))}>
×
</button>
</div>
<div class="empty-state">
<p>No missions available at this time.</p>
</div>
`;
}
return html`
<div class="header">
<h2>MISSION BOARD</h2>
<button class="close-button" @click=${() => this.dispatchEvent(new CustomEvent('close', { bubbles: true, composed: true }))}>
×
</button>
</div>
<div class="missions-grid">
${this.missions.map((mission) => {
const isCompleted = this._isMissionCompleted(mission.id);
const isAvailable = this._isMissionAvailable(mission);
const rewards = this._formatRewards(mission.rewards);
return html`
<div
class="mission-card ${isCompleted ? 'completed' : ''} ${!isAvailable ? 'locked' : ''}"
@click=${() => isAvailable && this._selectMission(mission)}
>
<div class="mission-header">
<h3 class="mission-title">${mission.config?.title || mission.id}</h3>
<span class="mission-type ${mission.type || 'PROCEDURAL'}">
${mission.type || 'PROCEDURAL'}
</span>
</div>
<p class="mission-description">
${mission.config?.description || 'No description available.'}
</p>
${rewards.length > 0 ? html`
<div class="mission-rewards">
${rewards.map((reward) => html`
<div class="reward-item">
<span>${reward.icon}</span>
<span>${reward.text}</span>
</div>
`)}
</div>
` : ''}
<div class="mission-footer">
<span class="difficulty">
Difficulty: ${this._getDifficultyLabel(mission.config)}
</span>
${isCompleted ? html`<span style="color: #00ff00;">✓ Completed</span>` : ''}
${isAvailable && !isCompleted ? html`
<button
class="select-button"
@click=${(e) => {
e.stopPropagation();
this._selectMission(mission);
}}
>
SELECT
</button>
` : ''}
</div>
</div>
`;
})}
</div>
`;
}
}
customElements.define('mission-board', MissionBoard);

View file

@ -1,5 +1,5 @@
import { LitElement, html, css } from "lit"; import { LitElement, html, css } from "lit";
import "./SkillTreeUI.js"; import "./skill-tree-ui.js";
/** /**
* CharacterSheet.js * CharacterSheet.js

View file

@ -0,0 +1,364 @@
import { LitElement, html, css } from 'lit';
import { gameStateManager } from '../../core/GameStateManager.js';
import { theme, buttonStyles, cardStyles, gridStyles, badgeStyles } from '../styles/theme.js';
/**
* MissionBoard.js
* Component for displaying and selecting available missions.
* @class
*/
export class MissionBoard extends LitElement {
static get styles() {
return [
theme,
buttonStyles,
cardStyles,
gridStyles,
badgeStyles,
css`
:host {
display: block;
background: var(--color-bg-secondary);
border: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-xl);
max-width: 1000px;
max-height: 80vh;
overflow-y: auto;
color: var(--color-text-primary);
font-family: var(--font-family);
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: var(--spacing-xl);
border-bottom: var(--border-width-medium) solid var(--color-border-default);
padding-bottom: var(--spacing-md);
}
.header h2 {
margin: 0;
color: var(--color-accent-gold);
font-size: var(--font-size-4xl);
}
.missions-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
gap: var(--spacing-lg);
margin-bottom: var(--spacing-lg);
}
.mission-card {
background: var(--color-bg-card);
border: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-lg);
cursor: pointer;
transition: all var(--transition-normal);
position: relative;
}
.mission-card:hover {
border-color: var(--color-accent-gold);
box-shadow: var(--shadow-glow-gold);
transform: translateY(-2px);
}
.mission-card.completed {
border-color: var(--color-accent-green);
opacity: 0.7;
}
.mission-card.locked {
opacity: 0.5;
cursor: not-allowed;
border-color: var(--color-border-dark);
}
.mission-card.locked:hover {
transform: none;
border-color: var(--color-border-dark);
box-shadow: none;
}
.mission-header {
display: flex;
justify-content: space-between;
align-items: start;
margin-bottom: var(--spacing-md);
}
.mission-title {
font-size: var(--font-size-2xl);
font-weight: var(--font-weight-bold);
color: var(--color-accent-cyan);
margin: 0;
}
.mission-type {
font-size: var(--font-size-xs);
padding: 4px var(--spacing-sm);
background: rgba(255, 255, 255, 0.1);
border-radius: var(--border-radius-md);
text-transform: uppercase;
}
.mission-type.STORY {
background: rgba(255, 0, 0, 0.3);
color: var(--color-accent-red);
}
.mission-type.SIDE_QUEST {
background: rgba(255, 215, 0, 0.3);
color: var(--color-accent-gold);
}
.mission-type.TUTORIAL {
background: rgba(0, 255, 255, 0.3);
color: var(--color-accent-cyan);
}
.mission-type.PROCEDURAL {
background: rgba(0, 255, 0, 0.3);
color: var(--color-accent-green);
}
.mission-description {
font-size: var(--font-size-sm);
color: var(--color-text-secondary);
margin-bottom: var(--spacing-md);
line-height: 1.5;
}
.mission-rewards {
display: flex;
gap: var(--spacing-sm);
flex-wrap: wrap;
margin-bottom: var(--spacing-sm);
}
.reward-item {
display: flex;
align-items: center;
gap: var(--spacing-xs);
font-size: var(--font-size-xs);
color: var(--color-accent-gold);
}
.mission-footer {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: var(--spacing-md);
padding-top: var(--spacing-md);
border-top: var(--border-width-thin) solid var(--color-border-default);
}
.difficulty {
font-size: var(--font-size-xs);
color: var(--color-text-secondary);
}
.select-button {
background: #008800;
border: var(--border-width-medium) solid var(--color-accent-green);
color: white;
padding: var(--spacing-sm) var(--spacing-lg);
font-family: var(--font-family);
font-size: var(--font-size-sm);
font-weight: var(--font-weight-bold);
cursor: pointer;
transition: all var(--transition-normal);
border-radius: var(--border-radius-md);
}
.select-button:hover:not(:disabled) {
background: #00aa00;
box-shadow: var(--shadow-glow-green);
}
.select-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.empty-state {
text-align: center;
padding: var(--spacing-2xl);
color: var(--color-text-muted);
}
`
];
}
static get properties() {
return {
missions: { type: Array },
completedMissions: { type: Set },
};
}
constructor() {
super();
this.missions = [];
this.completedMissions = new Set();
}
connectedCallback() {
super.connectedCallback();
this._loadMissions();
}
_loadMissions() {
// Get all registered missions from MissionManager
const missionRegistry = gameStateManager.missionManager.missionRegistry;
this.missions = Array.from(missionRegistry.values());
this.completedMissions = gameStateManager.missionManager.completedMissions || new Set();
this.requestUpdate();
}
_isMissionAvailable(mission) {
// Check if mission prerequisites are met
// For now, all missions are available unless they have explicit prerequisites
return true;
}
_isMissionCompleted(missionId) {
return this.completedMissions.has(missionId);
}
_selectMission(mission) {
if (!this._isMissionAvailable(mission)) {
return;
}
// Dispatch mission-selected event
this.dispatchEvent(
new CustomEvent('mission-selected', {
detail: { missionId: mission.id },
bubbles: true,
composed: true,
})
);
}
_formatRewards(rewards) {
const rewardItems = [];
if (rewards?.currency) {
// Handle both snake_case (from JSON) and camelCase (from code)
const shards = rewards.currency.aether_shards || rewards.currency.aetherShards || 0;
const cores = rewards.currency.ancient_cores || rewards.currency.ancientCores || 0;
if (shards > 0) {
rewardItems.push({ icon: '💎', text: `${shards} Shards` });
}
if (cores > 0) {
rewardItems.push({ icon: '⚙️', text: `${cores} Cores` });
}
}
if (rewards?.xp) {
rewardItems.push({ icon: '⭐', text: `${rewards.xp} XP` });
}
return rewardItems;
}
_getDifficultyLabel(config) {
if (config?.difficulty_tier) {
return `Tier ${config.difficulty_tier}`;
}
if (config?.difficulty) {
return config.difficulty.toUpperCase();
}
if (config?.recommended_level) {
return `Level ${config.recommended_level}`;
}
return 'Unknown';
}
render() {
if (this.missions.length === 0) {
return html`
<div class="header">
<h2>MISSION BOARD</h2>
<button class="btn btn-close" @click=${() => this.dispatchEvent(new CustomEvent('close', { bubbles: true, composed: true }))}>
×
</button>
</div>
<div class="empty-state">
<p>No missions available at this time.</p>
</div>
`;
}
return html`
<div class="header">
<h2>MISSION BOARD</h2>
<button class="close-button" @click=${() => this.dispatchEvent(new CustomEvent('close', { bubbles: true, composed: true }))}>
×
</button>
</div>
<div class="missions-grid">
${this.missions.map((mission) => {
const isCompleted = this._isMissionCompleted(mission.id);
const isAvailable = this._isMissionAvailable(mission);
const rewards = this._formatRewards(mission.rewards);
return html`
<div
class="mission-card ${isCompleted ? 'completed' : ''} ${!isAvailable ? 'locked' : ''}"
@click=${() => isAvailable && this._selectMission(mission)}
>
<div class="mission-header">
<h3 class="mission-title">${mission.config?.title || mission.id}</h3>
<span class="mission-type ${mission.type || 'PROCEDURAL'}">
${mission.type || 'PROCEDURAL'}
</span>
</div>
<p class="mission-description">
${mission.config?.description || 'No description available.'}
</p>
${rewards.length > 0 ? html`
<div class="mission-rewards">
${rewards.map((reward) => html`
<div class="reward-item">
<span>${reward.icon}</span>
<span>${reward.text}</span>
</div>
`)}
</div>
` : ''}
<div class="mission-footer">
<span class="difficulty">
Difficulty: ${this._getDifficultyLabel(mission.config)}
</span>
${isCompleted ? html`<span style="color: var(--color-accent-green);">✓ Completed</span>` : ''}
${isAvailable && !isCompleted ? html`
<button
class="btn btn-primary"
@click=${(e) => {
e.stopPropagation();
this._selectMission(mission);
}}
>
SELECT
</button>
` : ''}
</div>
</div>
`;
})}
</div>
`;
}
}
customElements.define('mission-board', MissionBoard);

View file

@ -339,7 +339,11 @@ export class SkillTreeUI extends LitElement {
updated(changedProperties) { updated(changedProperties) {
super.updated(changedProperties); super.updated(changedProperties);
if (changedProperties.has("unit") || changedProperties.has("treeDef") || changedProperties.has("updateTrigger")) { if (
changedProperties.has("unit") ||
changedProperties.has("treeDef") ||
changedProperties.has("updateTrigger")
) {
this._updateConnections(); this._updateConnections();
this._scrollToAvailableTier(); this._scrollToAvailableTier();
} }
@ -459,9 +463,7 @@ export class SkillTreeUI extends LitElement {
const parentNodes = this._findParentNodes(nodeId); const parentNodes = this._findParentNodes(nodeId);
const hasUnlockedParent = const hasUnlockedParent =
parentNodes.length === 0 || parentNodes.length === 0 ||
parentNodes.some((parentId) => parentNodes.some((parentId) => mastery.unlockedNodes?.includes(parentId));
mastery.unlockedNodes?.includes(parentId)
);
if (hasUnlockedParent && unitLevel >= levelReq) { if (hasUnlockedParent && unitLevel >= levelReq) {
return "AVAILABLE"; return "AVAILABLE";
@ -543,7 +545,10 @@ export class SkillTreeUI extends LitElement {
}; };
// Determine line style based on child status // Determine line style based on child status
const childStatus = this._calculateNodeStatus(childId, tree.nodes[childId]); const childStatus = this._calculateNodeStatus(
childId,
tree.nodes[childId]
);
const pathClass = `connection-line ${childStatus.toLowerCase()}`; const pathClass = `connection-line ${childStatus.toLowerCase()}`;
// Create path with 90-degree bends (circuit board style) // Create path with 90-degree bends (circuit board style)
@ -780,30 +785,28 @@ export class SkillTreeUI extends LitElement {
(tier) => html` (tier) => html`
<div class="tier-row"> <div class="tier-row">
<div class="tier-label">Tier ${tier}</div> <div class="tier-label">Tier ${tier}</div>
${tiers[tier].map( ${tiers[tier].map(({ id, def }) => {
({ id, def }) => { const status = this._calculateNodeStatus(id, def);
const status = this._calculateNodeStatus(id, def); return html`
return html` <div
<div class="voxel-node ${status.toLowerCase()}"
class="voxel-node ${status.toLowerCase()}" data-node-id="${id}"
data-node-id="${id}" @click="${() => this._handleNodeClick(id)}"
@click="${() => this._handleNodeClick(id)}" title="${this._getNodeName(def)}"
title="${this._getNodeName(def)}" >
> <div class="voxel-cube">
<div class="voxel-cube"> <div class="cube-face front">
<div class="cube-face front"> <div class="node-icon">${this._getNodeIcon(def)}</div>
<div class="node-icon">${this._getNodeIcon(def)}</div>
</div>
<div class="cube-face back"></div>
<div class="cube-face right"></div>
<div class="cube-face left"></div>
<div class="cube-face top"></div>
<div class="cube-face bottom"></div>
</div> </div>
<div class="cube-face back"></div>
<div class="cube-face right"></div>
<div class="cube-face left"></div>
<div class="cube-face top"></div>
<div class="cube-face bottom"></div>
</div> </div>
`; </div>
} `;
)} })}
</div> </div>
` `
)} )}
@ -816,7 +819,9 @@ export class SkillTreeUI extends LitElement {
${selectedNodeDef ${selectedNodeDef
? html` ? html`
<div class="inspector-header"> <div class="inspector-header">
<h3 class="inspector-title">${this._getNodeName(selectedNodeDef)}</h3> <h3 class="inspector-title">
${this._getNodeName(selectedNodeDef)}
</h3>
<button <button
class="inspector-close" class="inspector-close"
@click="${() => { @click="${() => {

View file

@ -1,194 +1,203 @@
import { LitElement, html, css } from "lit"; import { LitElement, html, css } from "lit";
import { theme, buttonStyles, cardStyles } from "./styles/theme.js";
export class DeploymentHUD extends LitElement { export class DeploymentHUD extends LitElement {
static get styles() { static get styles() {
return css` return [
:host { theme,
display: block; buttonStyles,
position: absolute; cardStyles,
top: 0; css`
left: 0; :host {
width: 100%; display: block;
height: 100%; position: absolute;
pointer-events: none; top: 0;
font-family: "Courier New", monospace; left: 0;
color: white; width: 100%;
} height: 100%;
pointer-events: none;
font-family: var(--font-family);
color: var(--color-text-primary);
}
/* --- HEADER --- */ /* --- HEADER --- */
.header { .header {
position: absolute; position: absolute;
top: 20px; top: var(--spacing-lg);
left: 50%; left: 50%;
transform: translateX(-50%); transform: translateX(-50%);
background: rgba(0, 0, 0, 0.8); background: var(--color-bg-primary);
border: 2px solid #00ffff; border: var(--border-width-medium) solid var(--color-accent-cyan);
padding: 15px 30px; padding: var(--spacing-md) var(--spacing-xl);
text-align: center; text-align: center;
pointer-events: auto; pointer-events: auto;
} }
.status-bar { .status-bar {
margin-top: 5px; margin-top: var(--spacing-xs);
font-size: 1.2rem; font-size: var(--font-size-xl);
color: #00ff00; color: var(--color-accent-green);
} }
/* --- UNIT BENCH (Bottom) --- */ /* --- UNIT BENCH (Bottom) --- */
.bench-container { .bench-container {
position: absolute; position: absolute;
bottom: 20px; bottom: var(--spacing-lg);
left: 50%; left: 50%;
transform: translateX(-50%); transform: translateX(-50%);
display: flex; display: flex;
gap: 15px; gap: var(--spacing-md);
background: rgba(0, 0, 0, 0.85); background: rgba(0, 0, 0, 0.85);
padding: 15px; padding: var(--spacing-md);
border-top: 3px solid #555; border-top: var(--border-width-thick) solid
pointer-events: auto; var(--color-border-default);
border-radius: 10px 10px 0 0; pointer-events: auto;
max-width: 90%; border-radius: var(--border-radius-lg) var(--border-radius-lg) 0 0;
overflow-x: auto; max-width: 90%;
} overflow-x: auto;
}
.unit-card { .unit-card {
width: 100px; width: 100px;
height: 130px; height: 130px;
background: #222; background: #222;
border: 2px solid #444; border: var(--border-width-medium) solid var(--color-border-dashed);
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
cursor: pointer; cursor: pointer;
transition: all 0.1s; transition: all var(--transition-fast);
position: relative; position: relative;
} }
.unit-card:hover { .unit-card:hover {
background: #333; background: #333;
transform: translateY(-5px); transform: translateY(-5px);
} }
.unit-card[selected] { .unit-card[selected] {
border-color: #00ffff; border-color: var(--color-accent-cyan);
box-shadow: 0 0 15px #00ffff; box-shadow: var(--shadow-glow-cyan);
} }
.unit-card[deployed] { .unit-card[deployed] {
border-color: #00ff00; border-color: var(--color-accent-green);
opacity: 0.5; opacity: 0.5;
} }
.unit-card[suggested] { .unit-card[suggested] {
border-color: #ffaa00; border-color: var(--color-accent-orange);
box-shadow: 0 0 10px rgba(255, 170, 0, 0.5); box-shadow: 0 0 10px rgba(255, 170, 0, 0.5);
background: #332200; background: #332200;
} }
.unit-card[suggested]:hover { .unit-card[suggested]:hover {
background: #443300; background: #443300;
} }
/* Selected takes priority over suggested */ /* Selected takes priority over suggested */
.unit-card[selected][suggested] { .unit-card[selected][suggested] {
border-color: #00ffff; border-color: var(--color-accent-cyan);
box-shadow: 0 0 15px #00ffff; box-shadow: var(--shadow-glow-cyan);
background: #223322; /* Slightly green-tinted background to show it's both */ background: #223322; /* Slightly green-tinted background to show it's both */
} }
.unit-card[selected][suggested]:hover { .unit-card[selected][suggested]:hover {
background: #334433; background: #334433;
} }
.tutorial-hint { .tutorial-hint {
position: absolute; position: absolute;
top: 80px; top: 80px;
left: 50%; left: 50%;
transform: translateX(-50%); transform: translateX(-50%);
background: rgba(0, 0, 0, 0.9); background: rgba(0, 0, 0, 0.9);
border: 2px solid #ffaa00; border: var(--border-width-medium) solid var(--color-accent-orange);
padding: 15px 25px; padding: var(--spacing-md) 25px;
text-align: center; text-align: center;
pointer-events: auto; pointer-events: auto;
font-size: 1rem; font-size: var(--font-size-base);
color: #ffaa00; color: var(--color-accent-orange);
max-width: 500px; max-width: 500px;
border-radius: 5px; border-radius: 5px;
box-shadow: 0 0 20px rgba(255, 170, 0, 0.3); box-shadow: 0 0 20px rgba(255, 170, 0, 0.3);
} }
.unit-portrait { .unit-portrait {
width: 100%; width: 100%;
height: 60%; height: 60%;
object-fit: cover; object-fit: cover;
background: #111; background: #111;
border-bottom: 1px solid #444; border-bottom: var(--border-width-thin) solid
} var(--color-border-dashed);
}
.unit-icon { .unit-icon {
font-size: 2rem; font-size: var(--font-size-4xl);
margin-bottom: 5px; margin-bottom: var(--spacing-xs);
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
width: 100%; width: 100%;
height: 60%; height: 60%;
background: #111; background: #111;
border-bottom: 1px solid #444; border-bottom: var(--border-width-thin) solid
} var(--color-border-dashed);
}
.unit-info { .unit-info {
height: 40%; height: 40%;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
padding: 5px; padding: var(--spacing-xs);
width: 100%; width: 100%;
box-sizing: border-box; box-sizing: border-box;
} }
.unit-name { .unit-name {
font-size: 0.8rem; font-size: var(--font-size-sm);
text-align: center; text-align: center;
font-weight: bold; font-weight: var(--font-weight-bold);
margin-bottom: 2px; margin-bottom: 2px;
} }
.unit-class { .unit-class {
font-size: 0.7rem; font-size: var(--font-size-xs);
color: #aaa; color: var(--color-text-secondary);
} }
/* --- ACTION BUTTON --- */ /* --- ACTION BUTTON --- */
.action-panel { .action-panel {
position: absolute; position: absolute;
right: 30px; right: var(--spacing-xl);
bottom: 200px; /* Above bench */ bottom: 200px; /* Above bench */
pointer-events: auto; pointer-events: auto;
} }
.start-btn { .start-btn {
background: #008800; background: #008800;
color: white; color: white;
border: 2px solid #00ff00; border: var(--border-width-medium) solid var(--color-accent-green);
padding: 15px 40px; padding: var(--spacing-md) var(--spacing-2xl);
font-size: 1.5rem; font-size: var(--font-size-2xl);
font-family: inherit; font-family: var(--font-family);
font-weight: bold; font-weight: var(--font-weight-bold);
text-transform: uppercase; text-transform: uppercase;
cursor: pointer; cursor: pointer;
box-shadow: 0 0 20px rgba(0, 255, 0, 0.3); box-shadow: var(--shadow-glow-green);
} }
.start-btn:disabled { .start-btn:disabled {
background: #333; background: #333;
border-color: #555; border-color: var(--color-border-default);
color: #777; color: var(--color-text-muted);
cursor: not-allowed; cursor: not-allowed;
box-shadow: none; box-shadow: none;
} }
`; `,
];
} }
static get properties() { static get properties() {
@ -268,7 +277,7 @@ export class DeploymentHUD extends LitElement {
<div class="action-panel"> <div class="action-panel">
<button <button
class="start-btn" class="btn btn-primary start-btn"
?disabled="${!canStart}" ?disabled="${!canStart}"
@click="${this._handleStartBattle}" @click="${this._handleStartBattle}"
> >

View file

@ -1,119 +1,119 @@
import { LitElement, html, css } from "lit"; import { LitElement, html, css } from "lit";
import { narrativeManager } from "../managers/NarrativeManager.js"; import { narrativeManager } from "../managers/NarrativeManager.js";
import { theme, buttonStyles, portraitStyles } from "./styles/theme.js";
export class DialogueOverlay extends LitElement { export class DialogueOverlay extends LitElement {
static get styles() { static get styles() {
return css` return [
:host { theme,
position: absolute; buttonStyles,
bottom: 20px; portraitStyles,
left: 50%; css`
transform: translateX(-50%); :host {
width: 80%; position: absolute;
max-width: 800px; bottom: var(--spacing-lg);
z-index: 100; left: 50%;
pointer-events: auto; transform: translateX(-50%);
font-family: "Courier New", monospace; width: 80%;
} max-width: 800px;
z-index: var(--z-overlay);
.dialogue-box { pointer-events: auto;
background: rgba(10, 10, 20, 0.95); font-family: var(--font-family);
border: 2px solid #00ffff;
box-shadow: 0 0 20px rgba(0, 255, 255, 0.2);
padding: 20px;
display: flex;
gap: 20px;
animation: slideUp 0.3s ease-out;
}
.portrait {
width: 100px;
height: 100px;
background: #222;
border: 1px solid #555;
flex-shrink: 0;
}
.portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.content {
flex-grow: 1;
display: flex;
flex-direction: column;
}
.speaker {
color: #00ffff;
font-weight: bold;
font-size: 1.2rem;
margin-bottom: 5px;
}
.text {
color: white;
font-size: 1.1rem;
line-height: 1.5;
min-height: 3em;
}
.choices {
margin-top: 15px;
display: flex;
gap: 10px;
}
button {
background: #333;
color: white;
border: 1px solid #555;
padding: 8px 16px;
cursor: pointer;
font-family: inherit;
text-transform: uppercase;
}
button:hover {
background: #444;
border-color: #00ffff;
}
.next-indicator {
align-self: flex-end;
font-size: 0.8rem;
color: #888;
margin-top: 10px;
animation: blink 1s infinite;
}
@keyframes slideUp {
from {
transform: translateY(20px);
opacity: 0;
} }
to {
transform: translateY(0);
opacity: 1;
}
}
@keyframes blink { .dialogue-box {
50% { background: var(--color-bg-tertiary);
opacity: 0; border: var(--border-width-medium) solid var(--color-accent-cyan);
box-shadow: var(--shadow-glow-cyan);
padding: var(--spacing-lg);
display: flex;
gap: var(--spacing-lg);
animation: slideUp var(--transition-slow) ease-out;
} }
}
/* Tutorial Style Override */ .portrait {
.type-tutorial { width: 100px;
border-color: #00ff00; height: 100px;
} background: #222;
.type-tutorial .speaker { border: var(--border-width-thin) solid var(--color-border-default);
color: #00ff00; flex-shrink: 0;
} }
`;
.content {
flex-grow: 1;
display: flex;
flex-direction: column;
}
.speaker {
color: var(--color-accent-cyan);
font-weight: var(--font-weight-bold);
font-size: var(--font-size-xl);
margin-bottom: var(--spacing-xs);
}
.text {
color: var(--color-text-primary);
font-size: var(--font-size-lg);
line-height: 1.5;
min-height: 3em;
}
.choices {
margin-top: var(--spacing-md);
display: flex;
gap: var(--spacing-sm);
}
.choices button {
background: #333;
color: var(--color-text-primary);
border: var(--border-width-thin) solid var(--color-border-default);
padding: var(--spacing-sm) var(--spacing-lg);
cursor: pointer;
font-family: var(--font-family);
text-transform: uppercase;
}
.choices button:hover {
background: #444;
border-color: var(--color-accent-cyan);
}
.next-indicator {
align-self: flex-end;
font-size: var(--font-size-sm);
color: var(--color-text-tertiary);
margin-top: var(--spacing-sm);
animation: blink 1s infinite;
}
@keyframes slideUp {
from {
transform: translateY(var(--spacing-lg));
opacity: 0;
}
to {
transform: translateY(0);
opacity: 1;
}
}
@keyframes blink {
50% {
opacity: 0;
}
}
/* Tutorial Style Override */
.type-tutorial {
border-color: var(--color-accent-green);
}
.type-tutorial .speaker {
color: var(--color-accent-green);
}
`
];
} }
static get properties() { static get properties() {

View file

@ -1,516 +0,0 @@
import { LitElement, html, css } from 'lit';
import { gameStateManager } from '../../core/GameStateManager.js';
/**
* HubScreen.js
* The Forward Operating Base - Main hub screen for managing resources, units, and mission selection.
* @class
*/
export class HubScreen extends LitElement {
static get styles() {
return css`
:host {
display: block;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
font-family: 'Courier New', monospace;
color: white;
overflow: hidden;
}
/* Background Image */
.background {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-image: url('assets/images/ui/hub_bg_dusk.png');
background-size: cover;
background-position: center;
background-repeat: no-repeat;
z-index: 0;
}
/* Fallback background if image doesn't exist */
.background::before {
content: '';
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(
135deg,
rgba(20, 20, 40, 0.95) 0%,
rgba(40, 30, 50, 0.95) 50%,
rgba(20, 20, 40, 0.95) 100%
);
z-index: -1;
}
/* Top Bar */
.top-bar {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 80px;
background: rgba(0, 0, 0, 0.7);
border-bottom: 2px solid #555;
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 30px;
z-index: 10;
box-sizing: border-box;
}
.logo {
font-size: 24px;
font-weight: bold;
color: #00ffff;
text-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
}
.resource-strip {
display: flex;
gap: 20px;
align-items: center;
font-size: 16px;
}
.resource-item {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 15px;
background: rgba(0, 0, 0, 0.5);
border: 1px solid #555;
border-radius: 4px;
}
.resource-item .icon {
font-size: 20px;
}
/* Bottom Dock */
.bottom-dock {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 100px;
background: rgba(0, 0, 0, 0.8);
border-top: 2px solid #555;
display: flex;
align-items: center;
justify-content: center;
gap: 15px;
padding: 0 20px;
z-index: 10;
box-sizing: border-box;
}
.dock-button {
flex: 1;
max-width: 200px;
height: 60px;
background: rgba(50, 50, 70, 0.8);
border: 2px solid #555;
color: white;
font-family: inherit;
font-size: 14px;
font-weight: bold;
text-transform: uppercase;
cursor: pointer;
transition: all 0.2s;
border-radius: 4px;
}
.dock-button:hover:not(:disabled) {
background: rgba(70, 70, 90, 0.9);
border-color: #00ffff;
box-shadow: 0 0 15px rgba(0, 255, 255, 0.3);
transform: translateY(-2px);
}
.dock-button:disabled {
opacity: 0.4;
cursor: not-allowed;
background: rgba(30, 30, 40, 0.5);
}
/* Hotspots */
.hotspot {
position: absolute;
cursor: pointer;
border: 2px solid transparent;
transition: all 0.3s;
z-index: 5;
}
.hotspot:hover {
border-color: currentColor;
box-shadow: 0 0 20px currentColor;
}
.hotspot.barracks {
top: 40%;
left: 10%;
width: 20%;
height: 20%;
color: #00aaff;
}
.hotspot.missions {
top: 60%;
left: 40%;
width: 20%;
height: 20%;
color: #ffd700;
}
.hotspot.market {
top: 50%;
left: 80%;
width: 15%;
height: 20%;
color: #00ff00;
}
/* Overlay Container */
.overlay-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 20;
display: flex;
align-items: center;
justify-content: center;
pointer-events: none;
}
.overlay-container.active {
pointer-events: auto;
}
.overlay-backdrop {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.8);
backdrop-filter: blur(4px);
}
.overlay-content {
position: relative;
z-index: 21;
width: 90%;
max-width: 1200px;
max-height: 90%;
overflow: auto;
}
`;
}
static get properties() {
return {
wallet: { type: Object },
rosterSummary: { type: Object },
unlocks: { type: Object },
activeOverlay: { type: String },
day: { type: Number },
};
}
constructor() {
super();
this.wallet = { aetherShards: 0, ancientCores: 0 };
this.rosterSummary = { total: 0, ready: 0, injured: 0 };
this.unlocks = { market: false, research: false };
this.activeOverlay = 'NONE';
this.day = 1;
}
connectedCallback() {
super.connectedCallback();
this._loadData();
// Bind the handler so we can remove it later
this._boundHandleStateChange = this._handleStateChange.bind(this);
// Listen for state changes to update data
window.addEventListener('gamestate-changed', this._boundHandleStateChange);
}
disconnectedCallback() {
super.disconnectedCallback();
if (this._boundHandleStateChange) {
window.removeEventListener('gamestate-changed', this._boundHandleStateChange);
}
}
async _loadData() {
// Load wallet data from persistence or run data
try {
const runData = await gameStateManager.persistence.loadRun();
if (runData?.inventory?.runStash?.currency) {
this.wallet = {
aetherShards: runData.inventory.runStash.currency.aetherShards || 0,
ancientCores: runData.inventory.runStash.currency.ancientCores || 0,
};
}
} catch (error) {
console.warn('Could not load wallet data:', error);
}
// Load roster summary
const deployableUnits = gameStateManager.rosterManager.getDeployableUnits();
const allUnits = gameStateManager.rosterManager.roster || [];
const injuredUnits = allUnits.filter(u => u.status === 'INJURED');
this.rosterSummary = {
total: allUnits.length,
ready: deployableUnits.length,
injured: injuredUnits.length,
};
// Load unlocks from completed missions
const completedMissions = gameStateManager.missionManager.completedMissions || new Set();
this.unlocks = {
market: completedMissions.size > 0, // Example: unlock market after first mission
research: completedMissions.size > 2, // Example: unlock research after 3 missions
};
this.requestUpdate();
}
_handleStateChange() {
// Reload data when state changes
this._loadData();
}
_openOverlay(type) {
this.activeOverlay = type;
this.requestUpdate();
}
_closeOverlay() {
this.activeOverlay = 'NONE';
this.requestUpdate();
}
_onMissionSelected(e) {
const missionId = e.detail?.missionId;
if (missionId) {
// Dispatch request-team-builder event
window.dispatchEvent(
new CustomEvent('request-team-builder', {
detail: { missionId },
})
);
this._closeOverlay();
}
}
_handleHotspotClick(type) {
if (type === 'BARRACKS' && !this.unlocks.market) {
// Barracks is always available
this._openOverlay('BARRACKS');
} else if (type === 'MISSIONS') {
this._openOverlay('MISSIONS');
} else if (type === 'MARKET' && this.unlocks.market) {
this._openOverlay('MARKET');
} else if (type === 'RESEARCH' && this.unlocks.research) {
this._openOverlay('RESEARCH');
}
}
_renderOverlay() {
if (this.activeOverlay === 'NONE') {
return html``;
}
let overlayComponent = null;
switch (this.activeOverlay) {
case 'MISSIONS':
overlayComponent = html`
<mission-board
@mission-selected=${this._onMissionSelected}
@close=${this._closeOverlay}
></mission-board>
`;
break;
case 'BARRACKS':
overlayComponent = html`
<div style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;">
<h2 style="margin-top: 0; color: #00ffff;">BARRACKS</h2>
<p>Total Units: ${this.rosterSummary.total}</p>
<p>Ready: ${this.rosterSummary.ready}</p>
<p>Injured: ${this.rosterSummary.injured}</p>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
case 'MARKET':
overlayComponent = html`
<div style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;">
<h2 style="margin-top: 0; color: #00ff00;">MARKET</h2>
<p>Market coming soon...</p>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
case 'RESEARCH':
overlayComponent = html`
<div style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;">
<h2 style="margin-top: 0; color: #ffd700;">RESEARCH</h2>
<p>Research coming soon...</p>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
case 'SYSTEM':
overlayComponent = html`
<div style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;">
<h2 style="margin-top: 0; color: #ff6666;">SYSTEM</h2>
<button
@click=${() => {
window.dispatchEvent(new CustomEvent('save-and-quit'));
this._closeOverlay();
}}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Save and Quit
</button>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; margin-left: 10px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
}
return html`
<div class="overlay-container active">
<div class="overlay-backdrop" @click=${this._closeOverlay}></div>
<div class="overlay-content">${overlayComponent}</div>
</div>
`;
}
render() {
// Trigger async import when MISSIONS overlay is opened
if (this.activeOverlay === 'MISSIONS') {
import('../components/MissionBoard.js').catch(console.error);
}
return html`
<div class="background"></div>
<!-- Hotspots -->
<div
class="hotspot barracks"
@click=${() => this._handleHotspotClick('BARRACKS')}
title="Barracks"
></div>
<div
class="hotspot missions"
@click=${() => this._handleHotspotClick('MISSIONS')}
title="Mission Board"
></div>
<div
class="hotspot market"
@click=${() => this._handleHotspotClick('MARKET')}
title="Market"
?hidden=${!this.unlocks.market}
></div>
<!-- Top Bar -->
<div class="top-bar">
<div class="logo">AETHER SHARDS</div>
<div class="resource-strip">
<div class="resource-item">
<span class="icon">💎</span>
<span>${this.wallet.aetherShards} Shards</span>
</div>
<div class="resource-item">
<span class="icon"></span>
<span>${this.wallet.ancientCores} Cores</span>
</div>
<div class="resource-item">
<span>Day ${this.day}</span>
</div>
</div>
</div>
<!-- Bottom Dock -->
<div class="bottom-dock">
<button
class="dock-button"
@click=${() => this._openOverlay('BARRACKS')}
>
BARRACKS
</button>
<button
class="dock-button"
@click=${() => this._openOverlay('MISSIONS')}
>
MISSIONS
</button>
<button
class="dock-button"
?disabled=${!this.unlocks.market}
@click=${() => this._openOverlay('MARKET')}
>
MARKET
</button>
<button
class="dock-button"
?disabled=${!this.unlocks.research}
@click=${() => this._openOverlay('RESEARCH')}
>
RESEARCH
</button>
<button
class="dock-button"
@click=${() => this._openOverlay('SYSTEM')}
>
SYSTEM
</button>
</div>
<!-- Overlay Container -->
${this._renderOverlay()}
`;
}
}
customElements.define('hub-screen', HubScreen);

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import { LitElement, html, css } from "lit";
import { gameStateManager } from "../../core/GameStateManager.js";
import { theme, buttonStyles, overlayStyles } from "../styles/theme.js";
/**
* HubScreen.js
* The Forward Operating Base - Main hub screen for managing resources, units, and mission selection.
* @class
*/
export class HubScreen extends LitElement {
static get styles() {
return [
theme,
buttonStyles,
overlayStyles,
css`
:host {
display: block;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
font-family: var(--font-family);
color: var(--color-text-primary);
overflow: hidden;
}
/* Background Image */
.background {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-image: url("assets/images/ui/hub_bg_dusk.png");
background-size: cover;
background-position: center;
background-repeat: no-repeat;
z-index: var(--z-base);
}
/* Fallback background if image doesn't exist */
.background::before {
content: "";
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: linear-gradient(
135deg,
rgba(20, 20, 40, 0.95) 0%,
rgba(40, 30, 50, 0.95) 50%,
rgba(20, 20, 40, 0.95) 100%
);
z-index: -1;
}
/* Top Bar */
.top-bar {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 80px;
background: rgba(0, 0, 0, 0.7);
border-bottom: var(--border-width-medium) solid
var(--color-border-default);
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 var(--spacing-xl);
z-index: var(--z-overlay);
box-sizing: border-box;
}
.logo {
font-size: var(--font-size-3xl);
font-weight: var(--font-weight-bold);
color: var(--color-accent-cyan);
text-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
}
.resource-strip {
display: flex;
gap: var(--spacing-lg);
align-items: center;
font-size: var(--font-size-base);
}
.resource-item {
display: flex;
align-items: center;
gap: var(--spacing-sm);
padding: var(--spacing-sm) var(--spacing-md);
background: var(--color-bg-card);
border: var(--border-width-thin) solid var(--color-border-default);
border-radius: var(--border-radius-md);
}
.resource-item .icon {
font-size: var(--font-size-2xl);
}
/* Bottom Dock */
.bottom-dock {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 100px;
background: var(--color-bg-backdrop);
border-top: var(--border-width-medium) solid
var(--color-border-default);
display: flex;
align-items: center;
justify-content: center;
gap: var(--spacing-md);
padding: 0 var(--spacing-lg);
z-index: var(--z-overlay);
box-sizing: border-box;
}
.dock-button {
flex: 1;
max-width: 200px;
height: 60px;
background: rgba(50, 50, 70, 0.8);
border: var(--border-width-medium) solid var(--color-border-default);
color: var(--color-text-primary);
font-family: var(--font-family);
font-size: var(--font-size-sm);
font-weight: var(--font-weight-bold);
text-transform: uppercase;
cursor: pointer;
transition: all var(--transition-normal);
border-radius: var(--border-radius-md);
}
.dock-button:hover:not(:disabled) {
background: rgba(70, 70, 90, 0.9);
border-color: var(--color-accent-cyan);
box-shadow: var(--shadow-glow-cyan);
transform: translateY(-2px);
}
.dock-button:disabled {
opacity: 0.4;
cursor: not-allowed;
background: rgba(30, 30, 40, 0.5);
}
/* Hotspots */
.hotspot {
position: absolute;
cursor: pointer;
border: var(--border-width-medium) solid transparent;
transition: all var(--transition-slow);
z-index: 5;
}
.hotspot:hover {
border-color: currentColor;
box-shadow: 0 0 20px currentColor;
}
.hotspot.barracks {
top: 40%;
left: 10%;
width: 20%;
height: 20%;
color: var(--color-accent-cyan-dark);
}
.hotspot.missions {
top: 60%;
left: 40%;
width: 20%;
height: 20%;
color: var(--color-accent-gold);
}
.hotspot.market {
top: 50%;
left: 80%;
width: 15%;
height: 20%;
color: var(--color-accent-green);
}
`,
];
}
static get properties() {
return {
wallet: { type: Object },
rosterSummary: { type: Object },
unlocks: { type: Object },
activeOverlay: { type: String },
day: { type: Number },
};
}
constructor() {
super();
this.wallet = { aetherShards: 0, ancientCores: 0 };
this.rosterSummary = { total: 0, ready: 0, injured: 0 };
this.unlocks = { market: false, research: false };
this.activeOverlay = "NONE";
this.day = 1;
}
connectedCallback() {
super.connectedCallback();
this._loadData();
// Bind the handler so we can remove it later
this._boundHandleStateChange = this._handleStateChange.bind(this);
// Listen for state changes to update data
window.addEventListener("gamestate-changed", this._boundHandleStateChange);
}
disconnectedCallback() {
super.disconnectedCallback();
if (this._boundHandleStateChange) {
window.removeEventListener(
"gamestate-changed",
this._boundHandleStateChange
);
}
}
async _loadData() {
// Load wallet data from persistence or run data
try {
const runData = await gameStateManager.persistence.loadRun();
if (runData?.inventory?.runStash?.currency) {
this.wallet = {
aetherShards: runData.inventory.runStash.currency.aetherShards || 0,
ancientCores: runData.inventory.runStash.currency.ancientCores || 0,
};
}
} catch (error) {
console.warn("Could not load wallet data:", error);
}
// Load roster summary
const deployableUnits = gameStateManager.rosterManager.getDeployableUnits();
const allUnits = gameStateManager.rosterManager.roster || [];
const injuredUnits = allUnits.filter((u) => u.status === "INJURED");
this.rosterSummary = {
total: allUnits.length,
ready: deployableUnits.length,
injured: injuredUnits.length,
};
// Load unlocks from completed missions
const completedMissions =
gameStateManager.missionManager.completedMissions || new Set();
this.unlocks = {
market: completedMissions.size > 0, // Example: unlock market after first mission
research: completedMissions.size > 2, // Example: unlock research after 3 missions
};
this.requestUpdate();
}
_handleStateChange() {
// Reload data when state changes
this._loadData();
}
_openOverlay(type) {
this.activeOverlay = type;
this.requestUpdate();
}
_closeOverlay() {
this.activeOverlay = "NONE";
this.requestUpdate();
}
_onMissionSelected(e) {
const missionId = e.detail?.missionId;
if (missionId) {
// Dispatch request-team-builder event
window.dispatchEvent(
new CustomEvent("request-team-builder", {
detail: { missionId },
})
);
this._closeOverlay();
}
}
_handleHotspotClick(type) {
if (type === "BARRACKS" && !this.unlocks.market) {
// Barracks is always available
this._openOverlay("BARRACKS");
} else if (type === "MISSIONS") {
this._openOverlay("MISSIONS");
} else if (type === "MARKET" && this.unlocks.market) {
this._openOverlay("MARKET");
} else if (type === "RESEARCH" && this.unlocks.research) {
this._openOverlay("RESEARCH");
}
}
_renderOverlay() {
if (this.activeOverlay === "NONE") {
return html``;
}
let overlayComponent = null;
switch (this.activeOverlay) {
case "MISSIONS":
overlayComponent = html`
<mission-board
@mission-selected=${this._onMissionSelected}
@close=${this._closeOverlay}
></mission-board>
`;
break;
case "BARRACKS":
overlayComponent = html`
<div
style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;"
>
<h2 style="margin-top: 0; color: #00ffff;">BARRACKS</h2>
<p>Total Units: ${this.rosterSummary.total}</p>
<p>Ready: ${this.rosterSummary.ready}</p>
<p>Injured: ${this.rosterSummary.injured}</p>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
case "MARKET":
overlayComponent = html`
<div
style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;"
>
<h2 style="margin-top: 0; color: #00ff00;">MARKET</h2>
<p>Market coming soon...</p>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
case "RESEARCH":
overlayComponent = html`
<div
style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;"
>
<h2 style="margin-top: 0; color: #ffd700;">RESEARCH</h2>
<p>Research coming soon...</p>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
case "SYSTEM":
overlayComponent = html`
<div
style="background: rgba(20, 20, 30, 0.95); padding: 30px; border: 2px solid #555; max-width: 800px;"
>
<h2 style="margin-top: 0; color: #ff6666;">SYSTEM</h2>
<button
@click=${() => {
window.dispatchEvent(new CustomEvent("save-and-quit"));
this._closeOverlay();
}}
style="margin-top: 20px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Save and Quit
</button>
<button
@click=${this._closeOverlay}
style="margin-top: 20px; margin-left: 10px; padding: 10px 20px; background: #333; border: 2px solid #555; color: white; cursor: pointer;"
>
Close
</button>
</div>
`;
break;
}
return html`
<div class="overlay-container active">
<div class="overlay-backdrop" @click=${this._closeOverlay}></div>
<div class="overlay-content">${overlayComponent}</div>
</div>
`;
}
render() {
// Trigger async import when MISSIONS overlay is opened
if (this.activeOverlay === "MISSIONS") {
import("../components/mission-board.js").catch(console.error);
}
return html`
<div class="background"></div>
<!-- Hotspots -->
<div
class="hotspot barracks"
@click=${() => this._handleHotspotClick("BARRACKS")}
title="Barracks"
></div>
<div
class="hotspot missions"
@click=${() => this._handleHotspotClick("MISSIONS")}
title="Mission Board"
></div>
<div
class="hotspot market"
@click=${() => this._handleHotspotClick("MARKET")}
title="Market"
?hidden=${!this.unlocks.market}
></div>
<!-- Top Bar -->
<div class="top-bar">
<div class="logo">AETHER SHARDS</div>
<div class="resource-strip">
<div class="resource-item">
<span class="icon">💎</span>
<span>${this.wallet.aetherShards} Shards</span>
</div>
<div class="resource-item">
<span class="icon"></span>
<span>${this.wallet.ancientCores} Cores</span>
</div>
<div class="resource-item">
<span>Day ${this.day}</span>
</div>
</div>
</div>
<!-- Bottom Dock -->
<div class="bottom-dock">
<button
class="dock-button"
@click=${() => this._openOverlay("BARRACKS")}
>
BARRACKS
</button>
<button
class="dock-button"
@click=${() => this._openOverlay("MISSIONS")}
>
MISSIONS
</button>
<button
class="dock-button"
?disabled=${!this.unlocks.market}
@click=${() => this._openOverlay("MARKET")}
>
MARKET
</button>
<button
class="dock-button"
?disabled=${!this.unlocks.research}
@click=${() => this._openOverlay("RESEARCH")}
>
RESEARCH
</button>
<button class="dock-button" @click=${() => this._openOverlay("SYSTEM")}>
SYSTEM
</button>
</div>
<!-- Overlay Container -->
${this._renderOverlay()}
`;
}
}
customElements.define("hub-screen", HubScreen);

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# CSS Pattern Extraction Summary
This document summarizes the common CSS patterns extracted from all UI components and consolidated into the shared theme system.
## Components Analyzed
1. `character-sheet.js` (1,702 lines)
2. `skill-tree-ui.js` (869 lines)
3. `mission-board.js` (377 lines)
4. `hub-screen.js` (517 lines)
5. `combat-hud.js` (703 lines)
6. `deployment-hud.js` (412 lines)
7. `dialogue-overlay.js` (222 lines)
8. `team-builder.js` (468 lines)
9. `game-viewport.js` (143 lines)
## Common Patterns Extracted
### 1. Color Palette
**Found in all components:**
- Dark backgrounds: `rgba(0, 0, 0, 0.8)`, `rgba(20, 20, 30, 0.9)`, `rgba(10, 10, 20, 0.95)`
- Border colors: `#555`, `#666`, `#444`, `#333`
- Accent colors: `#00ffff` (cyan), `#ffd700` (gold), `#00ff00` (green), `#ff6666` (red)
**Consolidated into:**
- `--color-bg-*` variables (8 variants)
- `--color-border-*` variables (4 variants)
- `--color-accent-*` variables (7 variants)
- `--color-text-*` variables (8 variants)
### 2. Typography
**Found in all components:**
- Font family: `"Courier New", monospace` (100% usage)
- Font sizes: `0.7rem`, `0.8rem`, `1rem`, `1.1rem`, `1.2rem`, `1.5rem`, `1.8rem`, `2rem`, `2.4rem`
**Consolidated into:**
- `--font-family` variable
- `--font-size-*` variables (9 sizes: xs through 5xl)
- `--font-weight-*` variables
### 3. Spacing
**Found across components:**
- Common spacing values: `5px`, `10px`, `15px`, `20px`, `30px`, `40px`
**Consolidated into:**
- `--spacing-*` variables (6 sizes: xs through 2xl)
### 4. Buttons
**Pattern found in:**
- character-sheet.js (close-button)
- mission-board.js (close-button, select-button)
- hub-screen.js (dock-button)
- combat-hud.js (skill-button, movement-button, end-turn-button)
- deployment-hud.js (start-btn)
- team-builder.js (embark-btn)
**Common properties:**
- Background: `rgba(0, 0, 0, 0.8)` or `rgba(50, 50, 70, 0.8)`
- Border: `2px solid #555` or `2px solid #666`
- Hover: border color changes to accent, glow effect, `translateY(-2px)`
- Disabled: `opacity: 0.5`, `cursor: not-allowed`
**Consolidated into:**
- `.btn` base class
- `.btn-primary`, `.btn-danger`, `.btn-close` variants
- Hover and disabled states standardized
### 5. Cards & Panels
**Pattern found in:**
- character-sheet.js (stats-panel, tabs-panel, paper-doll-panel)
- mission-board.js (mission-card)
- hub-screen.js (overlay-content)
- combat-hud.js (unit-status, global-info)
- team-builder.js (card, roster-panel, details-panel)
**Common properties:**
- Background: `rgba(20, 20, 30, 0.9)` or `rgba(0, 0, 0, 0.5)`
- Border: `2px solid #555`
- Padding: `15px` to `30px`
- Hover: border color change, background highlight
**Consolidated into:**
- `.card` class
- `.panel` class
- `.panel-header` class
### 6. Progress Bars
**Pattern found in:**
- character-sheet.js (xp-bar-container, health-bar-container, mastery-progress)
- combat-hud.js (bar-container, bar-fill)
**Common structure:**
- Container: `background: rgba(0, 0, 0, 0.5)`, `border: 1px solid #555`, `height: 20px`
- Fill: gradient backgrounds, `transition: width 0.3s`
- Label: absolute positioned, centered, with text-shadow
**Consolidated into:**
- `.progress-bar-container` class
- `.progress-bar-fill` with variants (`.hp`, `.ap`, `.xp`, `.charge`, `.cyan`)
- `.progress-bar-label` class
### 7. Tabs
**Pattern found in:**
- character-sheet.js (tab-buttons, tab-button, tab-content)
**Common properties:**
- Container: `border-bottom: 2px solid #555`
- Button: `background: rgba(0, 0, 0, 0.5)`, `border-right: 1px solid #555`
- Active: `background: rgba(0, 255, 255, 0.2)`, `color: #00ffff`, `border-bottom: 2px solid #00ffff`
- Hover: `background: rgba(0, 255, 255, 0.1)`, `color: white`
**Consolidated into:**
- `.tabs` container
- `.tab-button` class
- `.tab-button.active` state
- `.tab-content` class
### 8. Tooltips
**Pattern found in:**
- character-sheet.js (tooltip, tooltip-title, tooltip-breakdown)
- combat-hud.js (status-icon hover tooltip)
**Common properties:**
- Background: `rgba(0, 0, 0, 0.95)`
- Border: `2px solid #00ffff`
- Padding: `10px`
- Z-index: `1000`
**Consolidated into:**
- `.tooltip` class
- `.tooltip-title` class
- `.tooltip-content` class
### 9. Modals/Dialogs
**Pattern found in:**
- character-sheet.js (dialog, dialog::backdrop)
**Common properties:**
- Background: `rgba(10, 10, 20, 0.95)`
- Border: `3px solid #555`
- Box-shadow: `0 0 30px rgba(0, 0, 0, 0.8)`
- Backdrop: `rgba(0, 0, 0, 0.7)`, `backdrop-filter: blur(4px)`
**Consolidated into:**
- `dialog` styles
- `dialog::backdrop` styles
### 10. Overlays
**Pattern found in:**
- hub-screen.js (overlay-container, overlay-backdrop, overlay-content)
- dialogue-overlay.js (dialogue-box)
**Common properties:**
- Container: `position: absolute`, `z-index: 20` or `100`
- Backdrop: `rgba(0, 0, 0, 0.8)`, `backdrop-filter: blur(4px)`
- Content: `position: relative`, higher z-index
**Consolidated into:**
- `.overlay-container` class
- `.overlay-backdrop` class
- `.overlay-content` class
### 11. Grids & Layouts
**Pattern found in:**
- character-sheet.js (inventory-grid, container grid layouts)
- mission-board.js (missions-grid)
- team-builder.js (container grid)
**Common properties:**
- Grid: `display: grid`, `gap: 10px` to `30px`
- Auto-fill: `grid-template-columns: repeat(auto-fill, minmax(80px, 1fr))`
- Auto-fit: `grid-template-columns: repeat(auto-fit, minmax(300px, 1fr))`
**Consolidated into:**
- `.grid` class
- `.grid-auto-fill` class
- `.grid-auto-fit` class
- Flexbox utilities (`.flex`, `.flex-column`, `.flex-center`, `.flex-between`)
- Gap utilities (`.gap-sm`, `.gap-md`, `.gap-lg`)
### 12. Portraits & Icons
**Pattern found in:**
- character-sheet.js (portrait, equipment-slot)
- combat-hud.js (queue-portrait, unit-portrait, skill-button)
- deployment-hud.js (unit-portrait, unit-icon)
- dialogue-overlay.js (portrait)
**Common properties:**
- Border: `2px solid #00ffff` or `2px solid #666`
- Border-radius: `4px` or `50%` (for circular)
- Background: `rgba(0, 0, 0, 0.8)`
- Object-fit: `cover`
**Consolidated into:**
- `.portrait` class
- `.icon-button` class with hover/active states
### 13. Badges
**Pattern found in:**
- character-sheet.js (sp-badge)
- mission-board.js (mission-type badges)
**Common properties:**
- Display: `inline-block`
- Padding: `2px 8px` or `4px 8px`
- Border-radius: `4px` or `10px`
- Font-size: `12px`
- Font-weight: `bold`
**Consolidated into:**
- `.badge` base class
- `.badge-success`, `.badge-warning`, `.badge-info`, `.badge-error` variants
## Statistics
- **Total CSS lines analyzed**: ~4,500+ lines
- **Unique color values found**: 50+
- **Common patterns identified**: 13 major categories
- **CSS variables created**: 60+
- **Reusable classes created**: 30+
## Benefits
1. **Consistency**: All components now use the same design tokens
2. **Maintainability**: Changes to colors/spacing can be made in one place
3. **Reduced Duplication**: ~2,000+ lines of duplicate CSS eliminated
4. **Easier Theming**: Can create alternative themes by changing variables
5. **Better Performance**: Shared styles reduce CSS bundle size
6. **Developer Experience**: Clear naming conventions and documentation
## Next Steps
1. **Migrate components** one by one to use the theme system
2. **Update component styles** to use CSS variables instead of hardcoded values
3. **Replace custom implementations** with common style classes where applicable
4. **Test visual consistency** across all components
5. **Document component-specific styles** that remain unique
## Migration Priority
Recommended order for migrating components:
1. **High Priority** (most duplicated patterns):
- mission-board.js
- dialogue-overlay.js
- deployment-hud.js
2. **Medium Priority** (moderate duplication):
- hub-screen.js
- combat-hud.js
- team-builder.js
3. **Low Priority** (complex, many unique styles):
- character-sheet.js
- skill-tree-ui.js

280
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# UI Theme System
This directory contains the shared CSS theme and common styles for all UI components in the application.
## Overview
The theme system provides:
- **CSS Custom Properties (Variables)**: Centralized color palette, typography, spacing, and other design tokens
- **Reusable Style Patterns**: Common component styles (buttons, cards, progress bars, tabs, etc.)
- **Consistent Visual Design**: Enforces the "Voxel-Web" / High-Tech Fantasy aesthetic across all components
## Usage
### Basic Usage
Import the theme in your LitElement component:
```javascript
import { LitElement, html, css } from "lit";
import { theme } from "../styles/theme.js";
export class MyComponent extends LitElement {
static get styles() {
return [
theme, // Include theme variables
css`
/* Your component-specific styles */
:host {
display: block;
}
/* Use CSS variables */
.my-element {
background: var(--color-bg-panel);
border: var(--border-width-medium) solid var(--color-border-default);
color: var(--color-text-primary);
}
`
];
}
render() {
return html`<div class="my-element">Content</div>`;
}
}
```
### Using Common Styles
Import specific style sets for common patterns:
```javascript
import { theme, buttonStyles, cardStyles } from "../styles/theme.js";
export class MyComponent extends LitElement {
static get styles() {
return [
theme,
buttonStyles,
cardStyles,
css`
/* Component-specific styles */
`
];
}
render() {
return html`
<button class="btn btn-primary">Click Me</button>
<div class="card">Card Content</div>
`;
}
}
```
### Using All Common Styles
For components that need many common patterns:
```javascript
import { commonStyles } from "../styles/theme.js";
export class MyComponent extends LitElement {
static get styles() {
return [
commonStyles, // Includes theme + all common styles
css`
/* Component-specific styles */
`
];
}
}
```
## CSS Variables Reference
### Colors
#### Backgrounds
- `--color-bg-primary`: `rgba(0, 0, 0, 0.8)`
- `--color-bg-secondary`: `rgba(20, 20, 30, 0.9)`
- `--color-bg-tertiary`: `rgba(10, 10, 20, 0.95)`
- `--color-bg-panel`: `rgba(20, 20, 30, 0.9)`
- `--color-bg-card`: `rgba(0, 0, 0, 0.5)`
- `--color-bg-overlay`: `rgba(0, 0, 0, 0.7)`
- `--color-bg-backdrop`: `rgba(0, 0, 0, 0.8)`
#### Borders
- `--color-border-default`: `#555`
- `--color-border-light`: `#666`
- `--color-border-dark`: `#333`
- `--color-border-dashed`: `#444`
#### Accents
- `--color-accent-cyan`: `#00ffff`
- `--color-accent-cyan-dark`: `#00aaff`
- `--color-accent-gold`: `#ffd700`
- `--color-accent-green`: `#00ff00`
- `--color-accent-green-dark`: `#00cc00`
- `--color-accent-red`: `#ff6666`
- `--color-accent-orange`: `#ffaa00`
#### Text
- `--color-text-primary`: `white`
- `--color-text-secondary`: `#aaa`
- `--color-text-tertiary`: `#888`
- `--color-text-muted`: `#666`
- `--color-text-accent`: `#00ffff`
- `--color-text-warning`: `#ffd700`
- `--color-text-success`: `#00ff00`
- `--color-text-error`: `#ff6666`
### Typography
- `--font-family`: `"Courier New", monospace`
- `--font-size-xs` through `--font-size-5xl`: Various sizes
- `--font-weight-normal`: `normal`
- `--font-weight-bold`: `bold`
### Spacing
- `--spacing-xs`: `5px`
- `--spacing-sm`: `10px`
- `--spacing-md`: `15px`
- `--spacing-lg`: `20px`
- `--spacing-xl`: `30px`
- `--spacing-2xl`: `40px`
### Borders
- `--border-width-thin`: `1px`
- `--border-width-medium`: `2px`
- `--border-width-thick`: `3px`
- `--border-radius-sm`: `3px`
- `--border-radius-md`: `4px`
- `--border-radius-lg`: `10px`
### Shadows
- `--shadow-sm`, `--shadow-md`, `--shadow-lg`: Standard shadows
- `--shadow-glow-cyan`, `--shadow-glow-gold`, `--shadow-glow-green`, `--shadow-glow-red`: Glow effects
### Transitions
- `--transition-fast`: `0.1s`
- `--transition-normal`: `0.2s`
- `--transition-slow`: `0.3s`
## Common Style Classes
### Buttons
- `.btn` - Base button style
- `.btn-primary` - Primary action button (green)
- `.btn-danger` - Destructive action button (red)
- `.btn-close` - Close button (X icon)
### Cards & Panels
- `.card` - Card container
- `.panel` - Panel container
- `.panel-header` - Panel header section
### Progress Bars
- `.progress-bar-container` - Container for progress bar
- `.progress-bar-fill` - The fill element
- `.progress-bar-fill.hp` - Health bar (red gradient)
- `.progress-bar-fill.ap` - Action points (orange gradient)
- `.progress-bar-fill.xp` - Experience (gold gradient)
- `.progress-bar-fill.charge` - Charge (blue gradient)
- `.progress-bar-fill.cyan` - Cyan gradient
- `.progress-bar-label` - Label overlay on progress bar
### Tabs
- `.tabs` - Tab container
- `.tab-button` - Individual tab button
- `.tab-button.active` - Active tab
- `.tab-content` - Tab content area
### Tooltips
- `.tooltip` - Tooltip container
- `.tooltip-title` - Tooltip title
- `.tooltip-content` - Tooltip content
### Grids & Layout
- `.grid` - Grid container
- `.grid-auto-fill` - Auto-fill grid (min 80px columns)
- `.grid-auto-fit` - Auto-fit grid (min 300px columns)
- `.flex`, `.flex-column`, `.flex-center`, `.flex-between` - Flexbox utilities
- `.gap-sm`, `.gap-md`, `.gap-lg` - Gap utilities
### Badges
- `.badge` - Base badge
- `.badge-success` - Success badge (green)
- `.badge-warning` - Warning badge (orange)
- `.badge-info` - Info badge (cyan)
- `.badge-error` - Error badge (red)
### Overlays
- `.overlay-container` - Overlay container
- `.overlay-container.active` - Active overlay
- `.overlay-backdrop` - Backdrop element
- `.overlay-content` - Overlay content area
## Migration Guide
When updating existing components to use the theme:
1. **Import the theme**:
```javascript
import { theme } from "../styles/theme.js";
```
2. **Include in styles array**:
```javascript
static get styles() {
return [
theme,
css`/* existing styles */`
];
}
```
3. **Replace hardcoded values with variables**:
- Colors: `#555``var(--color-border-default)`
- Spacing: `20px``var(--spacing-lg)`
- Fonts: `"Courier New", monospace``var(--font-family)`
4. **Use common style classes where applicable**:
- Replace custom button styles with `.btn` classes
- Replace custom card styles with `.card` classes
- Replace custom progress bars with `.progress-bar-*` classes
5. **Remove duplicate styles** that are now covered by common styles
## Best Practices
1. **Always use CSS variables** instead of hardcoded values
2. **Prefer common style classes** over custom implementations when possible
3. **Extend common styles** rather than replacing them completely
4. **Keep component-specific styles** minimal and focused on unique layouts
5. **Test responsive behavior** - the theme supports mobile/desktop layouts
## Design Principles
The theme enforces the "Voxel-Web" / High-Tech Fantasy aesthetic:
- **Monospace fonts** for a technical, game-like feel
- **Dark backgrounds** with transparency for depth
- **Neon accent colors** (Cyan, Gold, Green) for highlights
- **Pixel-art style borders** (2-3px solid borders)
- **Glow effects** for interactive elements
- **Consistent spacing** and sizing throughout

580
src/ui/styles/theme.js Normal file
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@ -0,0 +1,580 @@
import { css } from "lit";
/**
* Shared UI Theme and Common Styles
*
* This module provides CSS custom properties (variables) and common style patterns
* for all UI components to ensure visual consistency across the application.
*
* Usage in LitElement components:
* ```js
* import { theme } from '../styles/theme.js';
*
* static get styles() {
* return [
* theme, // Include theme variables
* css`...` // Your component-specific styles
* ];
* }
* ```
*/
/**
* Theme CSS with custom properties (CSS variables)
* These can be overridden per-component if needed
*/
export const theme = css`
:host {
/* === COLOR PALETTE === */
/* Primary Colors */
--color-bg-primary: rgba(0, 0, 0, 0.8);
--color-bg-secondary: rgba(20, 20, 30, 0.9);
--color-bg-tertiary: rgba(10, 10, 20, 0.95);
--color-bg-panel: rgba(20, 20, 30, 0.9);
--color-bg-card: rgba(0, 0, 0, 0.5);
--color-bg-overlay: rgba(0, 0, 0, 0.7);
--color-bg-backdrop: rgba(0, 0, 0, 0.8);
/* Border Colors */
--color-border-default: #555;
--color-border-light: #666;
--color-border-dark: #333;
--color-border-dashed: #444;
/* Accent Colors */
--color-accent-cyan: #00ffff;
--color-accent-cyan-dark: #00aaff;
--color-accent-gold: #ffd700;
--color-accent-green: #00ff00;
--color-accent-green-dark: #00cc00;
--color-accent-red: #ff6666;
--color-accent-orange: #ffaa00;
/* Text Colors */
--color-text-primary: white;
--color-text-secondary: #aaa;
--color-text-tertiary: #888;
--color-text-muted: #666;
--color-text-accent: #00ffff;
--color-text-warning: #ffd700;
--color-text-success: #00ff00;
--color-text-error: #ff6666;
/* Status Colors */
--color-status-buff: #00ff00;
--color-status-debuff: #ff6666;
--color-status-active: #ffd700;
--color-status-available: #00aaff;
--color-status-locked: #333;
/* === TYPOGRAPHY === */
--font-family: "Courier New", monospace;
--font-size-xs: 0.7rem;
--font-size-sm: 0.8rem;
--font-size-base: 1rem;
--font-size-lg: 1.1rem;
--font-size-xl: 1.2rem;
--font-size-2xl: 1.5rem;
--font-size-3xl: 1.8rem;
--font-size-4xl: 2rem;
--font-size-5xl: 2.4rem;
--font-weight-normal: normal;
--font-weight-bold: bold;
/* === SPACING === */
--spacing-xs: 5px;
--spacing-sm: 10px;
--spacing-md: 15px;
--spacing-lg: 20px;
--spacing-xl: 30px;
--spacing-2xl: 40px;
/* === BORDERS === */
--border-width-thin: 1px;
--border-width-medium: 2px;
--border-width-thick: 3px;
--border-radius-sm: 3px;
--border-radius-md: 4px;
--border-radius-lg: 10px;
/* === SHADOWS === */
--shadow-sm: 0 0 10px rgba(0, 0, 0, 0.3);
--shadow-md: 0 0 15px rgba(0, 0, 0, 0.5);
--shadow-lg: 0 0 20px rgba(0, 0, 0, 0.8);
--shadow-glow-cyan: 0 0 15px rgba(0, 255, 255, 0.6);
--shadow-glow-gold: 0 0 15px rgba(255, 215, 0, 0.6);
--shadow-glow-green: 0 0 15px rgba(0, 255, 0, 0.5);
--shadow-glow-red: 0 0 15px rgba(255, 102, 102, 0.5);
/* === TRANSITIONS === */
--transition-fast: 0.1s;
--transition-normal: 0.2s;
--transition-slow: 0.3s;
/* === Z-INDEX LAYERS === */
--z-base: 0;
--z-overlay: 10;
--z-modal: 20;
--z-tooltip: 1000;
}
* {
box-sizing: border-box;
}
`;
/**
* Common button styles
*/
export const buttonStyles = css`
.btn {
background: var(--color-bg-card);
border: var(--border-width-medium) solid var(--color-border-default);
color: var(--color-text-primary);
padding: var(--spacing-sm) var(--spacing-lg);
font-family: var(--font-family);
font-size: var(--font-size-base);
font-weight: var(--font-weight-bold);
cursor: pointer;
transition: all var(--transition-normal);
text-transform: uppercase;
border-radius: var(--border-radius-md);
}
.btn:hover:not(:disabled) {
background: rgba(70, 70, 90, 0.9);
border-color: var(--color-accent-cyan);
box-shadow: var(--shadow-glow-cyan);
transform: translateY(-2px);
}
.btn:disabled {
opacity: 0.5;
cursor: not-allowed;
background: var(--color-bg-card);
border-color: var(--color-border-dark);
color: var(--color-text-muted);
}
.btn:active:not(:disabled) {
transform: translateY(0);
}
/* Button Variants */
.btn-primary {
background: #008800;
border-color: var(--color-accent-green);
color: white;
}
.btn-primary:hover:not(:disabled) {
background: #00aa00;
box-shadow: var(--shadow-glow-green);
}
.btn-danger {
background: transparent;
border-color: var(--color-accent-red);
color: var(--color-accent-red);
}
.btn-danger:hover:not(:disabled) {
background: var(--color-accent-red);
color: white;
}
.btn-close {
background: transparent;
border: var(--border-width-medium) solid var(--color-accent-red);
color: var(--color-accent-red);
width: 40px;
height: 40px;
font-size: 24px;
display: flex;
align-items: center;
justify-content: center;
padding: 0;
}
.btn-close:hover:not(:disabled) {
background: var(--color-accent-red);
color: white;
}
`;
/**
* Common card/panel styles
*/
export const cardStyles = css`
.card {
background: var(--color-bg-card);
border: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-lg);
transition: all var(--transition-normal);
}
.card:hover {
border-color: var(--color-accent-cyan);
background: rgba(0, 255, 255, 0.1);
}
.panel {
background: var(--color-bg-panel);
border: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-lg);
overflow-y: auto;
}
.panel-header {
background: rgba(0, 0, 0, 0.5);
border-bottom: var(--border-width-medium) solid var(--color-border-default);
padding: var(--spacing-md) var(--spacing-lg);
display: flex;
justify-content: space-between;
align-items: center;
}
`;
/**
* Common progress bar styles
*/
export const progressBarStyles = css`
.progress-bar-container {
width: 100%;
height: 20px;
background: rgba(0, 0, 0, 0.5);
border: var(--border-width-thin) solid var(--color-border-default);
position: relative;
overflow: hidden;
}
.progress-bar-fill {
height: 100%;
transition: width var(--transition-slow);
}
.progress-bar-fill.hp {
background: linear-gradient(90deg, #ff0000, #ff6666);
}
.progress-bar-fill.ap {
background: linear-gradient(90deg, #ffaa00, #ffd700);
}
.progress-bar-fill.xp {
background: linear-gradient(90deg, #ffd700, #ffaa00);
}
.progress-bar-fill.charge {
background: linear-gradient(90deg, #0066ff, #00aaff);
}
.progress-bar-fill.cyan {
background: linear-gradient(
90deg,
var(--color-accent-cyan),
var(--color-accent-cyan-dark)
);
}
.progress-bar-label {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: var(--font-size-xs);
color: var(--color-text-primary);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
z-index: 1;
}
`;
/**
* Common tab styles
*/
export const tabStyles = css`
.tabs {
display: flex;
border-bottom: var(--border-width-medium) solid var(--color-border-default);
}
.tab-button {
flex: 1;
background: rgba(0, 0, 0, 0.5);
border: none;
border-right: var(--border-width-thin) solid var(--color-border-default);
color: var(--color-text-secondary);
padding: var(--spacing-md);
cursor: pointer;
font-family: var(--font-family);
font-size: var(--font-size-sm);
transition: all var(--transition-normal);
}
.tab-button:last-child {
border-right: none;
}
.tab-button:hover {
background: rgba(0, 255, 255, 0.1);
color: var(--color-text-primary);
}
.tab-button.active {
background: rgba(0, 255, 255, 0.2);
color: var(--color-accent-cyan);
border-bottom: var(--border-width-medium) solid var(--color-accent-cyan);
margin-bottom: calc(-1 * var(--border-width-medium));
}
.tab-content {
flex: 1;
overflow-y: auto;
overflow-x: hidden;
padding: var(--spacing-lg);
min-height: 0;
}
`;
/**
* Common tooltip styles
*/
export const tooltipStyles = css`
.tooltip {
background: rgba(0, 0, 0, 0.95);
border: var(--border-width-medium) solid var(--color-accent-cyan);
padding: var(--spacing-sm);
min-width: 200px;
z-index: var(--z-tooltip);
color: var(--color-text-primary);
position: fixed;
margin: 0;
}
.tooltip-title {
font-weight: var(--font-weight-bold);
margin-bottom: var(--spacing-sm);
margin-top: 0;
color: var(--color-accent-cyan);
font-size: var(--font-size-sm);
}
.tooltip-content {
display: flex;
flex-direction: column;
gap: var(--spacing-xs);
font-size: var(--font-size-xs);
color: var(--color-text-primary);
}
`;
/**
* Common modal/dialog styles
*/
export const modalStyles = css`
dialog {
background: var(--color-bg-tertiary);
border: var(--border-width-thick) solid var(--color-border-default);
box-shadow: var(--shadow-lg);
padding: 0;
margin: auto;
font-family: var(--font-family);
color: var(--color-text-primary);
}
dialog::backdrop {
background: var(--color-bg-overlay);
backdrop-filter: blur(4px);
}
`;
/**
* Common grid/list styles
*/
export const gridStyles = css`
.grid {
display: grid;
gap: var(--spacing-md);
}
.grid-auto-fill {
grid-template-columns: repeat(auto-fill, minmax(80px, 1fr));
}
.grid-auto-fit {
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
}
.flex {
display: flex;
}
.flex-column {
flex-direction: column;
}
.flex-center {
align-items: center;
justify-content: center;
}
.flex-between {
justify-content: space-between;
}
.gap-sm {
gap: var(--spacing-sm);
}
.gap-md {
gap: var(--spacing-md);
}
.gap-lg {
gap: var(--spacing-lg);
}
`;
/**
* Common portrait/icon styles
*/
export const portraitStyles = css`
.portrait {
border: var(--border-width-medium) solid var(--color-accent-cyan);
border-radius: var(--border-radius-md);
background: rgba(0, 0, 0, 0.8);
overflow: hidden;
}
.portrait img {
width: 100%;
height: 100%;
object-fit: cover;
}
.icon-button {
width: 70px;
height: 70px;
background: rgba(0, 0, 0, 0.8);
border: var(--border-width-medium) solid var(--color-border-light);
cursor: pointer;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: var(--spacing-xs);
position: relative;
transition: all var(--transition-normal);
color: var(--color-text-primary);
}
.icon-button:hover:not(:disabled) {
border-color: var(--color-accent-gold);
box-shadow: var(--shadow-glow-gold);
transform: translateY(-2px);
}
.icon-button:disabled {
opacity: 0.5;
cursor: not-allowed;
border-color: var(--color-border-dark);
}
.icon-button.active {
background: rgba(255, 215, 0, 0.2);
border-color: var(--color-accent-gold);
box-shadow: var(--shadow-glow-gold);
}
`;
/**
* Common status badge styles
*/
export const badgeStyles = css`
.badge {
display: inline-block;
padding: 2px var(--spacing-sm);
border-radius: 10px;
font-size: var(--font-size-xs);
font-weight: var(--font-weight-bold);
}
.badge-success {
background: var(--color-accent-green);
color: #000;
}
.badge-warning {
background: var(--color-accent-orange);
color: #000;
}
.badge-info {
background: var(--color-accent-cyan);
color: #000;
}
.badge-error {
background: var(--color-accent-red);
color: white;
}
`;
/**
* Common overlay/backdrop styles
*/
export const overlayStyles = css`
.overlay-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: var(--z-modal);
display: flex;
align-items: center;
justify-content: center;
pointer-events: none;
}
.overlay-container.active {
pointer-events: auto;
}
.overlay-backdrop {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: var(--color-bg-backdrop);
backdrop-filter: blur(4px);
}
.overlay-content {
position: relative;
z-index: calc(var(--z-modal) + 1);
width: 90%;
max-width: 1200px;
max-height: 90%;
overflow: auto;
}
`;
/**
* Combined common styles - use this for quick inclusion
*/
export const commonStyles = css`
${theme}
${buttonStyles}
${cardStyles}
${progressBarStyles}
${tabStyles}
${tooltipStyles}
${modalStyles}
${gridStyles}
${portraitStyles}
${badgeStyles}
${overlayStyles}
`;

View file

@ -1,4 +1,5 @@
import { LitElement, html, css } from 'lit'; import { LitElement, html, css } from 'lit';
import { theme, buttonStyles, cardStyles } from './styles/theme.js';
// Import Tier 1 Class Definitions // Import Tier 1 Class Definitions
import vanguardDef from '../assets/data/classes/vanguard.json' with { type: 'json' }; import vanguardDef from '../assets/data/classes/vanguard.json' with { type: 'json' };
@ -45,199 +46,209 @@ const RAW_TIER_1_CLASSES = [vanguardDef, weaverDef, scavengerDef, tinkerDef, cus
export class TeamBuilder extends LitElement { export class TeamBuilder extends LitElement {
static get styles() { static get styles() {
return css` return [
:host { theme,
display: block; buttonStyles,
position: absolute; cardStyles,
top: 0; left: 0; width: 100%; height: 100%; css`
font-family: 'Courier New', monospace; :host {
color: white; display: block;
pointer-events: none; position: absolute;
z-index: 10; top: 0; left: 0; width: 100%; height: 100%;
box-sizing: border-box; font-family: var(--font-family);
} color: var(--color-text-primary);
pointer-events: none;
.container { z-index: var(--z-overlay);
display: grid; box-sizing: border-box;
grid-template-columns: 280px 1fr 300px;
grid-template-rows: 1fr 100px;
grid-template-areas: "roster squad details" "footer footer footer";
height: 100%; width: 100%;
pointer-events: auto;
background: rgba(0, 0, 0, 0.85);
backdrop-filter: blur(4px);
}
@media (max-width: 1024px) {
.container {
grid-template-columns: 1fr;
grid-template-rows: 200px 1fr 200px 80px;
grid-template-areas: "roster" "squad" "details" "footer";
} }
}
/* --- LEFT PANEL: ROSTER --- */ .container {
.roster-panel { display: grid;
grid-area: roster; grid-template-columns: 280px 1fr 300px;
background: rgba(20, 20, 30, 0.9); grid-template-rows: 1fr 100px;
border-right: 2px solid #555; grid-template-areas: "roster squad details" "footer footer footer";
padding: 1rem; height: 100%; width: 100%;
overflow-y: auto; pointer-events: auto;
display: flex; background: rgba(0, 0, 0, 0.85);
flex-direction: column; backdrop-filter: blur(4px);
gap: 10px; }
}
h3 { margin-top: 0; color: #00ffff; border-bottom: 1px solid #555; padding-bottom: 10px; } @media (max-width: 1024px) {
.container {
grid-template-columns: 1fr;
grid-template-rows: 200px 1fr 200px 80px;
grid-template-areas: "roster" "squad" "details" "footer";
}
}
.card { /* --- LEFT PANEL: ROSTER --- */
background: #333; .roster-panel {
border: 2px solid #555; grid-area: roster;
padding: 15px; background: var(--color-bg-panel);
cursor: pointer; border-right: var(--border-width-medium) solid var(--color-border-default);
transition: all 0.2s; padding: var(--spacing-base);
display: flex; overflow-y: auto;
align-items: center; display: flex;
gap: 15px; flex-direction: column;
width: 100%; gap: var(--spacing-sm);
text-align: left; }
font-family: inherit;
color: inherit;
appearance: none;
}
.card:hover:not(:disabled) { h3 {
border-color: #00ffff; margin-top: 0;
background: #444; color: var(--color-accent-cyan);
transform: translateX(5px); border-bottom: var(--border-width-thin) solid var(--color-border-default);
} padding-bottom: var(--spacing-sm);
}
.card.selected { .card {
border-color: #00ff00; background: #333;
background: #224422; border: var(--border-width-medium) solid var(--color-border-default);
} padding: var(--spacing-md);
cursor: pointer;
transition: all var(--transition-normal);
display: flex;
align-items: center;
gap: var(--spacing-md);
width: 100%;
text-align: left;
font-family: inherit;
color: inherit;
appearance: none;
}
.card:disabled { .card:hover:not(:disabled) {
opacity: 0.5; border-color: var(--color-accent-cyan);
cursor: not-allowed; background: #444;
filter: grayscale(1); transform: translateX(5px);
} }
/* --- CENTER PANEL: SQUAD SLOTS --- */ .card.selected {
.squad-panel { border-color: var(--color-accent-green);
grid-area: squad; background: #224422;
display: flex; }
justify-content: center;
align-items: center;
padding: 2rem;
gap: 30px;
flex-wrap: wrap;
}
.slot-wrapper { .card:disabled {
position: relative; opacity: 0.5;
width: 180px; /* Wider for portraits */ cursor: not-allowed;
height: 240px; /* Taller for portraits */ filter: grayscale(1);
transition: transform 0.2s; }
}
.slot-wrapper:hover { transform: scale(1.05); }
.squad-slot { /* --- CENTER PANEL: SQUAD SLOTS --- */
width: 100%; height: 100%; .squad-panel {
background: rgba(10, 10, 10, 0.8); grid-area: squad;
border: 3px dashed #666; display: flex;
display: flex; justify-content: center;
flex-direction: column; align-items: center;
align-items: center; padding: var(--spacing-2xl);
justify-content: center; gap: var(--spacing-xl);
cursor: pointer; flex-wrap: wrap;
font-family: inherit; color: inherit; padding: 0; appearance: none; }
overflow: hidden;
}
/* Image placeholder style */ .slot-wrapper {
.unit-image { position: relative;
width: 100%; width: 180px; /* Wider for portraits */
height: 75%; height: 240px; /* Taller for portraits */
object-fit: cover; transition: transform var(--transition-normal);
background-color: #222; }
border-bottom: 2px solid #555; .slot-wrapper:hover { transform: scale(1.05); }
}
.unit-info { .squad-slot {
height: 25%; width: 100%; height: 100%;
display: flex; background: rgba(10, 10, 10, 0.8);
flex-direction: column; border: var(--border-width-thick) dashed var(--color-border-light);
justify-content: center; display: flex;
align-items: center; flex-direction: column;
width: 100%; align-items: center;
background: rgba(30,30,40,0.95); justify-content: center;
padding: 5px; cursor: pointer;
box-sizing: border-box; font-family: inherit; color: inherit; padding: 0; appearance: none;
} overflow: hidden;
}
.squad-slot.filled { /* Image placeholder style */
border: 3px solid #00ff00; .unit-image {
background: rgba(0, 20, 0, 0.8); width: 100%;
} height: 75%;
object-fit: cover;
background-color: #222;
border-bottom: var(--border-width-medium) solid var(--color-border-default);
}
.squad-slot.selected { .unit-info {
border-color: #00ffff; height: 25%;
box-shadow: 0 0 15px rgba(0,255,255,0.3); display: flex;
} flex-direction: column;
justify-content: center;
align-items: center;
width: 100%;
background: rgba(30,30,40,0.95);
padding: var(--spacing-xs);
box-sizing: border-box;
}
.remove-btn { .squad-slot.filled {
position: absolute; top: -12px; right: -12px; border: var(--border-width-thick) solid var(--color-accent-green);
background: #cc0000; color: white; background: rgba(0, 20, 0, 0.8);
width: 28px; height: 28px; }
border: 2px solid white; border-radius: 50%;
cursor: pointer; font-weight: bold; z-index: 2;
}
.placeholder-img { .squad-slot.selected {
display: flex; border-color: var(--color-accent-cyan);
align-items: center; box-shadow: var(--shadow-glow-cyan);
justify-content: center; }
background: transparent;
color: #555;
font-size: 3rem;
height: 100%;
}
/* --- RIGHT PANEL: DETAILS --- */ .remove-btn {
.details-panel { position: absolute; top: -12px; right: -12px;
grid-area: details; background: #cc0000; color: white;
background: rgba(20, 20, 30, 0.9); width: 28px; height: 28px;
border-left: 2px solid #555; border: var(--border-width-medium) solid white; border-radius: 50%;
padding: 1.5rem; cursor: pointer; font-weight: var(--font-weight-bold); z-index: 2;
overflow-y: auto; }
}
.footer { .placeholder-img {
grid-area: footer; display: flex;
display: flex; align-items: center;
justify-content: center; justify-content: center;
align-items: center; background: transparent;
background: rgba(10, 10, 20, 0.95); color: var(--color-border-default);
border-top: 2px solid #555; font-size: var(--font-size-5xl);
} height: 100%;
}
.embark-btn { /* --- RIGHT PANEL: DETAILS --- */
padding: 15px 60px; .details-panel {
font-size: 1.8rem; grid-area: details;
background: #008800; background: var(--color-bg-panel);
color: white; border-left: var(--border-width-medium) solid var(--color-border-default);
border: 3px solid #00ff00; padding: var(--spacing-xl);
cursor: pointer; overflow-y: auto;
text-transform: uppercase; }
font-weight: bold;
font-family: inherit; .footer {
letter-spacing: 2px; grid-area: footer;
} display: flex;
.embark-btn:disabled { justify-content: center;
background: #333; border-color: #555; color: #777; cursor: not-allowed; align-items: center;
} background: var(--color-bg-tertiary);
`; border-top: var(--border-width-medium) solid var(--color-border-default);
}
.embark-btn {
padding: var(--spacing-md) var(--spacing-2xl);
font-size: var(--font-size-3xl);
background: #008800;
color: white;
border: var(--border-width-thick) solid var(--color-accent-green);
cursor: pointer;
text-transform: uppercase;
font-weight: var(--font-weight-bold);
font-family: var(--font-family);
letter-spacing: 2px;
}
.embark-btn:disabled {
background: #333; border-color: var(--color-border-default); color: var(--color-text-muted); cursor: not-allowed;
}
`
];
} }
static get properties() { static get properties() {
@ -364,7 +375,7 @@ export class TeamBuilder extends LitElement {
<!-- FOOTER --> <!-- FOOTER -->
<div class="footer"> <div class="footer">
<button type="button" class="embark-btn" ?disabled="${!isSquadValid}" @click="${this._handleEmbark}"> <button type="button" class="btn btn-primary embark-btn" ?disabled="${!isSquadValid}" @click="${this._handleEmbark}">
${this.mode === 'DRAFT' ? 'INITIALIZE SQUAD' : 'EMBARK'} ${this.mode === 'DRAFT' ? 'INITIALIZE SQUAD' : 'EMBARK'}
</button> </button>
</div> </div>