import { expect } from "@esm-bundle/chai"; import { RustedWallTextureGenerator } from "../../src/generation/textures/RustedWallTextureGenerator.js"; describe("System: Procedural Textures (Rusted Wall)", () => { it("CoA 1: Should generate valid OffscreenCanvas maps for all PBR channels", () => { const gen = new RustedWallTextureGenerator(123); const maps = gen.generateWall(64); expect(maps.diffuse).to.be.instanceOf(OffscreenCanvas); expect(maps.normal).to.be.instanceOf(OffscreenCanvas); expect(maps.roughness).to.be.instanceOf(OffscreenCanvas); expect(maps.bump).to.be.instanceOf(OffscreenCanvas); }); it("CoA 2: Should populate pixel data including bolts and rust", () => { const gen = new RustedWallTextureGenerator(123); const maps = gen.generateWall(64); const ctx = maps.diffuse.getContext("2d"); const data = ctx.getImageData(0, 0, 64, 64).data; // Sampling a Bolt location (Top of panel, x offset 8) // Panel Height 16. Bolt is at y=2, x=8 (center of bolt zone) const boltIndex = (2 * 64 + 8) * 4; expect(data[boltIndex + 3]).to.equal(255); // Opaque // Bolts are bright metal expect(data[boltIndex]).to.be.greaterThan(80); }); it("CoA 3: Should generate variant patterns with different seeds", () => { const gen = new RustedWallTextureGenerator(123); const map1 = gen.generateWall(64, 111); const map2 = gen.generateWall(64, 222); // Sample middle of a panel (y=8) to avoid horizontal seams. // Use x=24 to ensure we are well within the noise field and away from structural features const y = 8; const x = 24; const data1 = map1.diffuse.getContext("2d").getImageData(x, y, 1, 1).data; const data2 = map2.diffuse.getContext("2d").getImageData(x, y, 1, 1).data; // Color should differ due to rust/grime noise // Check Red, Green, and Blue channels for any difference const isIdentical = data1[0] === data2[0] && data1[1] === data2[1] && data1[2] === data2[2]; expect(isIdentical).to.be.false; }); });