import { expect } from "@esm-bundle/chai"; import { RustedFloorTextureGenerator } from "../../src/generation/textures/RustedFloorTextureGenerator.js"; describe("System: Procedural Textures (Rusted Floor)", () => { it("CoA 1: Should generate valid OffscreenCanvas maps for all PBR channels", () => { const gen = new RustedFloorTextureGenerator(123); const maps = gen.generateFloor(64); expect(maps.diffuse).to.be.instanceOf(OffscreenCanvas); expect(maps.normal).to.be.instanceOf(OffscreenCanvas); expect(maps.roughness).to.be.instanceOf(OffscreenCanvas); expect(maps.bump).to.be.instanceOf(OffscreenCanvas); expect(maps.diffuse.width).to.equal(64); }); it("CoA 2: Should populate pixel data with expected colors", () => { const gen = new RustedFloorTextureGenerator(123); const maps = gen.generateFloor(64); const ctx = maps.diffuse.getContext("2d"); const data = ctx.getImageData(0, 0, 64, 64).data; // Check center pixel - likely metal or rust // Moving check off-center to avoid Seams (which are dark/black) const sampleIndex = (36 * 64 + 36) * 4; expect(data[sampleIndex + 3]).to.equal(255); // Opaque expect(data[sampleIndex]).to.be.within(20, 200); // Valid color range }); it("CoA 3: Should generate variant patterns with different seeds", () => { const gen = new RustedFloorTextureGenerator(123); // Generate two maps with different variant seeds const map1 = gen.generateFloor(64, 111); const map2 = gen.generateFloor(64, 222); // Sample off-center (36, 36) to ensure we hit the metal plate, not the seam. // 32 is a multiple of 16 (tile size), so 32,32 is a seam (deterministic). // 36 is inside the plate where noise applies. const data1 = map1.diffuse.getContext("2d").getImageData(36, 36, 1, 1).data; const data2 = map2.diffuse.getContext("2d").getImageData(36, 36, 1, 1).data; // Pixels should differ due to rust noise variation const isIdentical = data1[0] === data2[0] && data1[1] === data2[1]; expect(isIdentical).to.be.false; }); });