aether-shards/test/core
Matthew Mone f04905044d Implement EffectProcessor and related systems for enhanced game mechanics
Introduce the EffectProcessor class to manage game state changes through various effects, including damage, healing, and status application. Define type specifications for effects, conditions, and passive abilities in Effects.d.ts. Add a comprehensive JSON registry for passive skills and item effects, enhancing gameplay dynamics. Update the GameLoop and TurnSystem to integrate the EffectProcessor, ensuring proper handling of environmental hazards and passive effects during combat. Enhance testing coverage for the EffectProcessor and environmental interactions to validate functionality and performance.
2025-12-30 20:50:11 -08:00
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GameLoop Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
GameStateManager Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
CombatStateSpec.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
GameStateManager.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
InputManager.test.js Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Persistence.test.js Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00