aether-shards/src/ui
2025-12-22 12:57:13 -08:00
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combat-hud.d.ts Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates. 2025-12-22 12:57:13 -08:00
combat-hud.js Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates. 2025-12-22 12:57:13 -08:00
combat-hud.spec.js Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates. 2025-12-22 12:57:13 -08:00
deployment-hud.js Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay. 2025-12-21 21:20:33 -08:00
dialogue-overlay.js Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay. 2025-12-21 21:20:33 -08:00
game-viewport.js Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay. 2025-12-21 21:20:33 -08:00
team-builder.js Refactor mission management and game state integration. Replace tutorial mission initiation with a new game start function. Update mission JSON schema to enhance narrative and objective handling. Introduce MissionManager for mission state management and integrate with GameStateManager for improved game flow. Enhance UI components for squad management and deployment. Include tests for new mission and narrative functionalities. 2025-12-21 20:40:48 -08:00