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17590cdab0
aether-shards
/
test
/
core
History
Matthew Mone
17590cdab0
Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures.
2025-12-22 14:34:43 -08:00
..
GameLoop.test.js
Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
2025-12-21 21:20:33 -08:00
GameStateManager.test.js
Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
2025-12-21 21:20:33 -08:00
InputManager.test.js
Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability.
2025-12-19 20:58:16 -08:00
Persistence.test.js
Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures.
2025-12-22 14:34:43 -08:00