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core
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Refactor Persistence tests to improve mock handling of indexedDB. Introduce createMockRequest function for better request management and ensure proper triggering of success and upgrade events during database initialization. Update PostProcessing tests to clarify grid setup for floodFill functionality.
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2025-12-22 14:25:32 -08:00 |
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factories
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Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
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2025-12-19 08:38:22 -08:00 |
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generation
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Refactor Persistence tests to improve mock handling of indexedDB. Introduce createMockRequest function for better request management and ensure proper triggering of success and upgrade events during database initialization. Update PostProcessing tests to clarify grid setup for floodFill functionality.
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2025-12-22 14:25:32 -08:00 |
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grid
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Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
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2025-12-18 21:19:22 -08:00 |
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items
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Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
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2025-12-19 08:38:22 -08:00 |
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managers
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Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions.
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2025-12-22 12:57:04 -08:00 |
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ui
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Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates.
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2025-12-22 12:57:13 -08:00 |
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units
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Add UnitManager and Enemy classes for unit lifecycle management and AI behavior. Update GameLoop to integrate UnitManager for unit spawning with mock registry. Enhance spawnSquad logic for unit placement and collision checks. Add unit tests for UnitManager and Enemy functionalities.
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2025-12-19 15:35:29 -08:00 |
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utils
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Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
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2025-12-18 21:19:22 -08:00 |