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234ce4b5f3
aether-shards
/
test
History
Matthew Mone
234ce4b5f3
refactor: Update GameLoop and StateManager logic
2026-01-14 11:12:04 -08:00
..
core
refactor: Update GameLoop and StateManager logic
2026-01-14 11:12:04 -08:00
factories
Enhance testing and integration of inventory and character management systems
2025-12-27 16:54:03 -08:00
generation
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
grid
Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
2025-12-18 21:19:22 -08:00
items
Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
2025-12-19 08:38:22 -08:00
managers
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
models
Add mission debrief and procedural mission generation features
2026-01-01 16:08:54 -08:00
systems
feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
2026-01-02 22:02:27 -08:00
ui
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
units
Add mission debrief and procedural mission generation features
2026-01-01 16:08:54 -08:00
utils
Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
2025-12-18 21:19:22 -08:00