aether-shards/test/managers
2026-01-02 20:43:28 -08:00
..
InventoryManager.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
ItemRegistry.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
MarketManager.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
MissionManager.js Refactor mission management and game state integration. Replace tutorial mission initiation with a new game start function. Update mission JSON schema to enhance narrative and objective handling. Introduce MissionManager for mission state management and integrate with GameStateManager for improved game flow. Enhance UI components for squad management and deployment. Include tests for new mission and narrative functionalities. 2025-12-21 20:40:48 -08:00
MissionManager.test.js feat: Implement core game loop, state management, and mission system with initial mission data. 2026-01-02 15:25:26 -08:00
MissionManager_objectives.test.js feat: introduce core game systems including input management with raycasting, voxel and mission managers, game loop, combat HUD, and unit assets. 2026-01-02 20:43:28 -08:00
NarrativeManager.test.js Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions. 2025-12-22 12:57:04 -08:00
RosterManager.test.js Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00
UnitManager.test.js Add UnitManager and Enemy classes for unit lifecycle management and AI behavior. Update GameLoop to integrate UnitManager for unit spawning with mock registry. Enhance spawnSquad logic for unit placement and collision checks. Add unit tests for UnitManager and Enemy functionalities. 2025-12-19 15:35:29 -08:00