aether-shards/src/assets/data/narrative/tutorial_success.json
Matthew Mone 2c86d674f4 Add mission debrief and procedural mission generation features
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
2026-01-01 16:08:54 -08:00

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{
"id": "NARRATIVE_TUTORIAL_SUCCESS",
"nodes": [
{
"id": "1",
"speaker": "Director Vorn",
"portrait": "assets/images/portraits/tinker.png",
"text": "Efficient. Brutal. I like it.",
"type": "DIALOGUE",
"next": "2"
},
{
"id": "2",
"speaker": "Director Vorn",
"portrait": "assets/images/portraits/tinker.png",
"text": "Here's your payment. And take these schematics—you'll need an engineer if you want to survive the deeper levels.",
"type": "DIALOGUE",
"next": "END"
}
]
}