a tactical roguelike web game
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2025-12-19 08:38:22 -08:00
src Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
test Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
.gitignore updated generation 2025-12-17 11:26:42 -08:00
build.js Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
package-lock.json VoxelGrid and VoxelManager 2025-12-16 15:52:58 -08:00
package.json updated generation 2025-12-17 11:26:42 -08:00
README.md adding some readme 2025-12-16 14:49:53 -08:00
web-test-runner.config.js Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00

A tactical roguelike voxel game.