aether-shards/src/core
Matthew Mone 45276d1bd4 Implement BarracksScreen for roster management and enhance game state integration
- Introduce the BarracksScreen component to manage the player roster, allowing for unit selection, healing, and dismissal.
- Update GameStateManager to support roster persistence and integrate with the new BarracksScreen for seamless data handling.
- Enhance UI components for improved user experience, including dynamic filtering and sorting of units.
- Implement detailed unit information display and actions for healing and dismissing units.
- Add comprehensive tests for the BarracksScreen to validate functionality and integration with the overall game architecture.
2025-12-31 20:11:00 -08:00
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GameLoop.js Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
GameStateManager.js Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
InputManager.js Enhance game state management by adding detailed type definitions and documentation for GameStateManager, GameLoop, Persistence, and other core components. Improve input handling in InputManager and refine unit management in RosterManager and UnitManager. Update VoxelGrid and VoxelManager for better spatial data handling and rendering. Integrate new features for mission management and narrative flow, ensuring comprehensive coverage of game mechanics and state transitions. 2025-12-22 12:55:41 -08:00
Persistence.js Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
types.d.ts Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications. 2025-12-23 16:22:32 -08:00