aether-shards/test
Matthew Mone 8ac9fa441d Enhance mission management and gameplay interactions
- Introduce detailed logging for unit deaths during damage and chain damage events in GameLoop, improving feedback on combat outcomes.
- Update MissionManager to store completed mission details, ensuring procedural missions are accurately tracked and displayed in the UI.
- Modify TurnSystem to handle unit deaths from environmental hazards, enhancing gameplay realism and unit management.
- Improve MissionBoard to include completed missions that are no longer in the registry, ensuring players have visibility into past achievements.
- Add tests to validate new features and ensure integration with existing systems, enhancing overall game reliability.
2026-01-02 09:13:16 -08:00
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core Enhance mission management and gameplay interactions 2026-01-02 09:13:16 -08:00
factories Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
generation Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
grid Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
items Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
managers Enhance mission management and gameplay interactions 2026-01-02 09:13:16 -08:00
models Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
systems Enhance mission management and gameplay interactions 2026-01-02 09:13:16 -08:00
ui Enhance mission management and gameplay interactions 2026-01-02 09:13:16 -08:00
units Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
utils Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00