a tactical roguelike web game
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2025-12-19 15:07:36 -08:00
src Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality. 2025-12-19 15:07:36 -08:00
test Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality. 2025-12-19 15:07:36 -08:00
.gitignore updated generation 2025-12-17 11:26:42 -08:00
build.js Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality. 2025-12-19 15:07:36 -08:00
package-lock.json VoxelGrid and VoxelManager 2025-12-16 15:52:58 -08:00
package.json updated generation 2025-12-17 11:26:42 -08:00
README.md adding some readme 2025-12-16 14:49:53 -08:00
web-test-runner.config.js Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00

A tactical roguelike voxel game.