aether-shards/specs
Matthew Mone 68646f7f7b Add integration strategy for Inventory System in game engine
Define connections between the Inventory System and other components, including Game Loop interactions for looting, character sheet management, combat system consumables, and persistence requirements for saving game state. Outline triggers, logic, display, and actions for each integration point to enhance overall gameplay experience.
2025-12-27 16:54:12 -08:00
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Character_Sheet.spec.md Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
combat-hud.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
Combat_Skill_Usage.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
CombatIntegration.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
CombatState.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
EffectProcessor.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
Inventory.spec.md Add integration strategy for Inventory System in game engine 2025-12-27 16:54:12 -08:00
Skill_Tree.spec.md Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
Turn-System.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
TurnLifecycle.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00