aether-shards/.cursor/rules/logic
Matthew Mone 2c86d674f4 Add mission debrief and procedural mission generation features
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
2026-01-01 16:08:54 -08:00
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CombatSkillUsage Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
CombatState Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
EffectProcessor Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
Marketplace Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
TurnLifecycle Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
TurnSystem Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
RULE.md Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00