aether-shards/test
Matthew Mone 8d2baacd5f Enhance GameLoop and GameStateManager for improved mission handling and health management
- Integrate narrative management into the GameLoop to handle mission completion and transitions, ensuring a smooth player experience.
- Implement health restoration logic for units based on roster data, preserving health values across missions.
- Update GameStateManager to clear active run data upon mission completion or failure, enhancing state management.
- Enhance Persistence layer with detailed logging for campaign data loading and saving, improving debugging and data integrity.
- Add event listeners in UI components to refresh mission data upon campaign changes, ensuring real-time updates for players.
2025-12-31 20:48:12 -08:00
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core Enhance GameLoop and GameStateManager for improved mission handling and health management 2025-12-31 20:48:12 -08:00
factories Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
generation Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
grid Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
items Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
managers Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
models Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
systems Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
ui Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
units Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
utils Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00