aether-shards/test/generation/Scatter.test.js

81 lines
2.4 KiB
JavaScript

import { expect } from "@esm-bundle/chai";
import { VoxelGrid } from "../../src/grid/VoxelGrid.js";
import { RuinGenerator } from "../../src/generation/RuinGenerator.js";
describe("System: Procedural Generation (Scatter)", () => {
let grid;
beforeEach(() => {
grid = new VoxelGrid(20, 5, 20);
});
it("CoA 1: scatterCover should place objects on valid floors", () => {
const gen = new RuinGenerator(grid, 12345);
// 1. Generate empty rooms first
// Note: RuinGenerator runs applyTextures() automatically at the end of generate(),
// so floor IDs will be 200+, not 1.
gen.generate(1, 10, 10);
// 2. Count empty floor tiles (Air above Solid)
let floorCount = 0;
for (let x = 0; x < 20; x++) {
for (let z = 0; z < 20; z++) {
// Check for Air at y=1
const isAirAbove = grid.getCell(x, 1, z) === 0;
// Check for ANY solid block at y=0 (Floor ID is likely 200+)
const isSolidBelow = grid.getCell(x, 0, z) !== 0;
if (isAirAbove && isSolidBelow) {
floorCount++;
}
}
}
// 3. Scatter Cover (ID 10) at 50% density
gen.scatterCover(10, 0.5);
// 4. Count Cover
let coverCount = 0;
for (let x = 0; x < 20; x++) {
for (let z = 0; z < 20; z++) {
if (grid.getCell(x, 1, z) === 10) {
coverCount++;
}
}
}
// Expect roughly 50% of the floor to be covered
const expectedMin = Math.floor(floorCount * 0.4);
const expectedMax = Math.ceil(floorCount * 0.6);
expect(floorCount).to.be.greaterThan(0, "No floors were generated!");
expect(coverCount).to.be.within(
expectedMin,
expectedMax,
`Cover count ${coverCount} not within 40-60% of floor count ${floorCount}`
);
});
it("CoA 2: scatterCover should NOT place objects in mid-air", () => {
const gen = new RuinGenerator(grid, 12345);
gen.generate();
gen.scatterCover(10, 1.0); // 100% density to force errors if logic is wrong
// Scan for floating cover
for (let x = 0; x < 20; x++) {
for (let z = 0; z < 20; z++) {
for (let y = 1; y < 4; y++) {
if (grid.getCell(x, y, z) === 10) {
const below = grid.getCell(x, y - 1, z);
// Cover must have something solid below it
expect(below).to.not.equal(
0,
`Found floating cover at ${x},${y},${z}`
);
}
}
}
}
});
});