aether-shards/test
2026-01-02 22:02:27 -08:00
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core feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
factories Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
generation Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
grid Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
items Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
managers feat: introduce core game systems including input management with raycasting, voxel and mission managers, game loop, combat HUD, and unit assets. 2026-01-02 20:43:28 -08:00
models Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
systems feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
ui feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
units Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
utils Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00