This website requires JavaScript.
Explore
Help
Sign In
mattmone
/
aether-shards
Watch
1
Star
0
Fork
You've already forked aether-shards
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
964a12fa47
aether-shards
/
test
History
Matthew Mone
964a12fa47
feat: Implement core game loop, state management, and mission system with initial mission data.
2026-01-02 15:25:26 -08:00
..
core
feat: Implement core game loop, state management, and mission system with initial mission data.
2026-01-02 15:25:26 -08:00
factories
Enhance testing and integration of inventory and character management systems
2025-12-27 16:54:03 -08:00
generation
Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures.
2025-12-22 14:34:43 -08:00
grid
Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
2025-12-18 21:19:22 -08:00
items
Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
2025-12-19 08:38:22 -08:00
managers
feat: Implement core game loop, state management, and mission system with initial mission data.
2026-01-02 15:25:26 -08:00
models
Add mission debrief and procedural mission generation features
2026-01-01 16:08:54 -08:00
systems
feat: Implement core game loop, state management, and mission system with initial mission data.
2026-01-02 15:25:26 -08:00
ui
Enhance mission management and gameplay interactions
2026-01-02 09:13:16 -08:00
units
Add mission debrief and procedural mission generation features
2026-01-01 16:08:54 -08:00
utils
Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
2025-12-18 21:19:22 -08:00