aether-shards/specs
2026-01-14 11:11:22 -08:00
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Barracks.spec.md Implement BarracksScreen for roster management and enhance game state integration 2025-12-31 20:11:00 -08:00
Biomes.spec.md feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop. 2026-01-07 09:00:10 -08:00
BridgeCreation.spec.md fix: Improve generation logic and visualization 2026-01-14 11:11:22 -08:00
Character_Sheet.spec.md Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
combat-hud.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
Combat_Skill_Usage.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
CombatIntegration.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
CombatState.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
EffectProcessor.spec.md Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
Hub_UI.spec.md Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
initial-mission-registry.json feat: Implement core game loop, state management, and mission system with initial mission data. 2026-01-02 15:25:26 -08:00
Inventory.spec.md Add integration strategy for Inventory System in game engine 2025-12-27 16:54:12 -08:00
Marketplace.spec.md Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00
Mission_Debrief.spec.md Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
Mission_flow.md feat: Implement core game loop, state management, and mission system with initial mission data. 2026-01-02 15:25:26 -08:00
NPC_Personalities.md feat: Add initial game campaign content, including missions, narratives, a central registry, and related specifications and utilities. 2026-01-02 12:14:39 -08:00
Procedural_Missions.spec.md feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
Research.spec.md Implement Research system and enhance mission management 2026-01-01 09:18:09 -08:00
Skill_Tree.spec.md Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
Turn-System.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
TurnLifecycle.spec.md Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00