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aether-shards
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994d7d3227
aether-shards
/
test
/
core
History
Matthew Mone
234ce4b5f3
refactor: Update GameLoop and StateManager logic
2026-01-14 11:12:04 -08:00
..
GameLoop
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
GameStateManager
feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
2026-01-02 22:02:27 -08:00
CombatStateSpec.test.js
feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
2026-01-02 22:02:27 -08:00
GameStateManager.test.js
refactor: Update GameLoop and StateManager logic
2026-01-14 11:12:04 -08:00
InputManager.test.js
Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability.
2025-12-19 20:58:16 -08:00
Persistence.test.js
Add mission debrief and procedural mission generation features
2026-01-01 16:08:54 -08:00