aether-shards/test/core
Matthew Mone a9d4064dd8 Implement Marketplace system and enhance game state management
- Introduce the Marketplace system, managed by MarketManager, to facilitate buying and selling items, enhancing player engagement and resource management.
- Update GameStateManager to integrate the new MarketManager, ensuring seamless data handling and persistence for market transactions.
- Add specifications for the Marketplace UI, detailing layout, functionality, and conditions of acceptance to ensure a robust user experience.
- Refactor existing components to support the new marketplace features, including dynamic inventory updates and currency management.
- Enhance testing coverage for the MarketManager and MarketplaceScreen to validate functionality and integration within the game architecture.
2025-12-31 13:52:59 -08:00
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GameLoop Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00
GameStateManager Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
CombatStateSpec.test.js Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00
GameStateManager.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
InputManager.test.js Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Persistence.test.js Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00