aether-shards/test/systems
Matthew Mone 8ac9fa441d Enhance mission management and gameplay interactions
- Introduce detailed logging for unit deaths during damage and chain damage events in GameLoop, improving feedback on combat outcomes.
- Update MissionManager to store completed mission details, ensuring procedural missions are accurately tracked and displayed in the UI.
- Modify TurnSystem to handle unit deaths from environmental hazards, enhancing gameplay realism and unit management.
- Improve MissionBoard to include completed missions that are no longer in the registry, ensuring players have visibility into past achievements.
- Add tests to validate new features and ensure integration with existing systems, enhancing overall game reliability.
2026-01-02 09:13:16 -08:00
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EffectProcessor.test.js Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
EnvironmentalHazards.test.js Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
MissionGenerator.test.js Enhance mission management and gameplay interactions 2026-01-02 09:13:16 -08:00
MovementSystem.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
PassiveItemEffects.test.js Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
SkillTargetingSystem.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
TurnSystem.test.js Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications. 2025-12-23 16:22:32 -08:00