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aether-shards
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b0ef4f30a9
aether-shards
/
test
/
core
History
Matthew Mone
b0ef4f30a9
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
..
GameLoop
feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
2026-01-07 09:00:10 -08:00
GameStateManager
feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
2026-01-02 22:02:27 -08:00
CombatStateSpec.test.js
feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
2026-01-02 22:02:27 -08:00
GameStateManager.test.js
Implement BarracksScreen for roster management and enhance game state integration
2025-12-31 20:11:00 -08:00
InputManager.test.js
Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability.
2025-12-19 20:58:16 -08:00
Persistence.test.js
Add mission debrief and procedural mission generation features
2026-01-01 16:08:54 -08:00