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Barracks.spec.md
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Implement BarracksScreen for roster management and enhance game state integration
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2025-12-31 20:11:00 -08:00 |
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Biomes.spec.md
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feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
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2026-01-07 09:00:10 -08:00 |
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BridgeCreation.spec.md
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fix: Improve generation logic and visualization
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2026-01-14 11:11:22 -08:00 |
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Character_Sheet.spec.md
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Enhance testing and integration of inventory and character management systems
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2025-12-27 16:54:03 -08:00 |
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combat-hud.spec.md
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Add Combat Skill Usage and Targeting System Specifications
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2025-12-23 21:01:54 -08:00 |
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Combat_Skill_Usage.spec.md
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Add Combat Skill Usage and Targeting System Specifications
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2025-12-23 21:01:54 -08:00 |
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CombatIntegration.spec.md
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Add Combat Skill Usage and Targeting System Specifications
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2025-12-23 21:01:54 -08:00 |
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CombatState.spec.md
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Add Combat Skill Usage and Targeting System Specifications
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2025-12-23 21:01:54 -08:00 |
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EffectProcessor.spec.md
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Implement EffectProcessor and related systems for enhanced game mechanics
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2025-12-30 20:50:11 -08:00 |
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Hub_UI.spec.md
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Add HubScreen and MissionBoard components for campaign management
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2025-12-31 10:49:26 -08:00 |
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initial-mission-registry.json
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feat: Implement core game loop, state management, and mission system with initial mission data.
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2026-01-02 15:25:26 -08:00 |
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Inventory.spec.md
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Add integration strategy for Inventory System in game engine
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2025-12-27 16:54:12 -08:00 |
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Marketplace.spec.md
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Implement Marketplace system and enhance game state management
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2025-12-31 13:52:59 -08:00 |
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Mission_Debrief.spec.md
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Add mission debrief and procedural mission generation features
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2026-01-01 16:08:54 -08:00 |
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Mission_flow.md
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feat: Implement core game loop, state management, and mission system with initial mission data.
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2026-01-02 15:25:26 -08:00 |
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NPC_Personalities.md
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feat: Add initial game campaign content, including missions, narratives, a central registry, and related specifications and utilities.
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2026-01-02 12:14:39 -08:00 |
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Procedural_Missions.spec.md
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feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
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2026-01-02 22:02:27 -08:00 |
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Research.spec.md
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Implement Research system and enhance mission management
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2026-01-01 09:18:09 -08:00 |
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Skill_Tree.spec.md
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Enhance testing and integration of inventory and character management systems
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2025-12-27 16:54:03 -08:00 |
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Turn-System.spec.md
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Add Combat Skill Usage and Targeting System Specifications
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2025-12-23 21:01:54 -08:00 |
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TurnLifecycle.spec.md
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Add HubScreen and MissionBoard components for campaign management
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2025-12-31 10:49:26 -08:00 |