- Introduce methods for loading and saving campaign data in GameStateManager, improving state management for player progress. - Update Persistence layer to handle campaign data storage and retrieval, ensuring data integrity and availability. - Add comprehensive tests for campaign data handling, including scenarios for loading existing data and managing data changes through events. - Refactor related components to support new campaign features, enhancing overall game state management. |
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| .. | ||
| core | ||
| factories | ||
| generation | ||
| grid | ||
| items | ||
| managers | ||
| models | ||
| systems | ||
| ui | ||
| units | ||
| utils | ||