aether-shards/test
Matthew Mone cc38ee2808 Enhance GameStateManager and Persistence for campaign data management
- Introduce methods for loading and saving campaign data in GameStateManager, improving state management for player progress.
- Update Persistence layer to handle campaign data storage and retrieval, ensuring data integrity and availability.
- Add comprehensive tests for campaign data handling, including scenarios for loading existing data and managing data changes through events.
- Refactor related components to support new campaign features, enhancing overall game state management.
2025-12-31 15:06:07 -08:00
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core Enhance GameStateManager and Persistence for campaign data management 2025-12-31 15:06:07 -08:00
factories Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
generation Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
grid Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
items Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities. 2025-12-19 08:38:22 -08:00
managers Enhance GameStateManager and Persistence for campaign data management 2025-12-31 15:06:07 -08:00
models Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
systems Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
ui Implement Marketplace system and enhance game state management 2025-12-31 13:52:59 -08:00
units Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
utils Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00