aether-shards/specs
Matthew Mone 5c335b4b3c Add HubScreen and MissionBoard components for campaign management
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.
2025-12-31 10:49:26 -08:00
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Character_Sheet.spec.md Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
combat-hud.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
Combat_Skill_Usage.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
CombatIntegration.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
CombatState.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
EffectProcessor.spec.md Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
Hub_UI.spec.md Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00
Inventory.spec.md Add integration strategy for Inventory System in game engine 2025-12-27 16:54:12 -08:00
Skill_Tree.spec.md Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
Turn-System.spec.md Add Combat Skill Usage and Targeting System Specifications 2025-12-23 21:01:54 -08:00
TurnLifecycle.spec.md Add HubScreen and MissionBoard components for campaign management 2025-12-31 10:49:26 -08:00