aether-shards/test/core
2026-01-14 11:12:04 -08:00
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GameLoop feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop. 2026-01-07 09:00:10 -08:00
GameStateManager feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
CombatStateSpec.test.js feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
GameStateManager.test.js refactor: Update GameLoop and StateManager logic 2026-01-14 11:12:04 -08:00
InputManager.test.js Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability. 2025-12-19 20:58:16 -08:00
Persistence.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00