aether-shards/test/systems
2026-01-02 22:02:27 -08:00
..
EffectProcessor.test.js Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
EnvironmentalHazards.test.js Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
MissionGenerator.test.js feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands. 2026-01-02 22:02:27 -08:00
MovementSystem.test.js Add mission debrief and procedural mission generation features 2026-01-01 16:08:54 -08:00
PassiveItemEffects.test.js Implement EffectProcessor and related systems for enhanced game mechanics 2025-12-30 20:50:11 -08:00
SkillTargetingSystem.test.js Enhance testing and integration of inventory and character management systems 2025-12-27 16:54:03 -08:00
TurnSystem.test.js Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications. 2025-12-23 16:22:32 -08:00