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ebaa3006f9
aether-shards
/
test
/
core
History
Matthew Mone
ebaa3006f9
Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions.
2025-12-22 12:57:04 -08:00
..
GameLoop.test.js
Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
2025-12-21 21:20:33 -08:00
GameStateManager.test.js
Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
2025-12-21 21:20:33 -08:00
InputManager.test.js
Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability.
2025-12-19 20:58:16 -08:00
Persistence.test.js
Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions.
2025-12-22 12:57:04 -08:00