2025-12-16 23:52:58 +00:00
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import { LitElement, html, css } from "lit";
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import { VoxelGrid } from "./grid/VoxelGrid.js";
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import { VoxelManager } from "./grid/VoxelManager.js";
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export class GameViewport extends LitElement {
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2025-12-16 23:14:39 +00:00
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static styles = css`
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:host {
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display: block;
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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#canvas-container {
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width: 100%;
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height: 100%;
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}
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`;
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2025-12-16 23:52:58 +00:00
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constructor() {
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super();
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this.scene = null;
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this.camera = null;
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this.renderer = null;
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this.voxelGrid = null;
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this.voxelManager = null;
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}
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firstUpdated() {
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this.initThreeJS();
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this.initGameWorld();
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this.animate();
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}
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initThreeJS() {
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const container = this.shadowRoot.getElementById("canvas-container");
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2025-12-16 23:52:58 +00:00
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// Scene Setup
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this.scene = new THREE.Scene();
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this.scene.background = new THREE.Color(0x0a0b10);
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// Lighting (Essential for LambertMaterial)
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const ambientLight = new THREE.AmbientLight(0x404040, 1.5); // Soft white light
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this.scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(10, 20, 10);
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this.scene.add(dirLight);
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// Camera
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this.camera = new THREE.PerspectiveCamera(
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45,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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this.camera.position.set(20, 20, 20);
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this.camera.lookAt(0, 0, 0);
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// Renderer
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this.renderer = new THREE.WebGLRenderer({ antialias: true });
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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this.renderer.setPixelRatio(window.devicePixelRatio);
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container.appendChild(this.renderer.domElement);
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// Controls
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.enableDamping = true;
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// Handle Resize
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window.addEventListener("resize", this.onWindowResize.bind(this));
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}
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initGameWorld() {
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// 1. Create Data Grid
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this.voxelGrid = new VoxelGrid(16, 8, 16);
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// 2. Generate Test Terrain (Simple Flat Floor + Random Pillars)
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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// Base Floor (Stone)
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this.voxelGrid.setVoxel(x, 0, z, 1);
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// Random Details (Dirt/Grass)
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if (Math.random() > 0.8) {
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this.voxelGrid.setVoxel(x, 1, z, 2); // Dirt Mound
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}
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// Aether Crystal Pillar
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if (x === 8 && z === 8) {
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this.voxelGrid.setVoxel(x, 1, z, 4);
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this.voxelGrid.setVoxel(x, 2, z, 4);
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this.voxelGrid.setVoxel(x, 3, z, 4);
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}
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}
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}
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// 3. Initialize Visual Manager
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this.voxelManager = new VoxelManager(this.voxelGrid, this.scene);
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}
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animate() {
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requestAnimationFrame(this.animate.bind(this));
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this.controls.update();
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// Update Voxels if dirty
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if (this.voxelManager) this.voxelManager.update();
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this.renderer.render(this.scene, this.camera);
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}
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onWindowResize() {
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if (!this.camera || !this.renderer) return;
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this.camera.aspect = window.innerWidth / window.innerHeight;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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}
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render() {
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return html`<div id="canvas-container"></div>`;
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}
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}
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customElements.define("game-viewport", GameViewport);
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