aether-shards/src/ui/game-viewport.js

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import { LitElement, html, css } from "lit";
import { gameStateManager } from "../core/GameStateManager.js";
import { RosterManager } from "../managers/RosterManager.js";
import { GameLoop } from "../core/GameLoop.js";
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import "./deployment-hud.js";
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export class GameViewport extends LitElement {
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static styles = css`
:host {
display: block;
width: 100%;
height: 100%;
overflow: hidden;
}
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#canvas-container {
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width: 100%;
height: 100%;
}
`;
static get properties() {
return {
squad: { type: Array },
};
}
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constructor() {
super();
this.squad = [];
}
#handleUnitSelected(event) {
const index = event.detail.index;
gameStateManager.gameLoop.selectDeploymentUnit(index);
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}
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async firstUpdated() {
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const container = this.shadowRoot.getElementById("canvas-container");
const loop = new GameLoop();
loop.init(container);
gameStateManager.setGameLoop(loop);
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}
render() {
return html`<div id="canvas-container"></div>
<deployment-hud
.roster=${this.squad}
@unit-selected=${this.#handleUnitSelected}
></deployment-hud>`;
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}
}
customElements.define("game-viewport", GameViewport);