- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
- Integrate narrative management into the GameLoop to handle mission completion and transitions, ensuring a smooth player experience.
- Implement health restoration logic for units based on roster data, preserving health values across missions.
- Update GameStateManager to clear active run data upon mission completion or failure, enhancing state management.
- Enhance Persistence layer with detailed logging for campaign data loading and saving, improving debugging and data integrity.
- Add event listeners in UI components to refresh mission data upon campaign changes, ensuring real-time updates for players.
- Introduce methods for loading and saving campaign data in GameStateManager, improving state management for player progress.
- Update Persistence layer to handle campaign data storage and retrieval, ensuring data integrity and availability.
- Add comprehensive tests for campaign data handling, including scenarios for loading existing data and managing data changes through events.
- Refactor related components to support new campaign features, enhancing overall game state management.