2f63518ef4feat: Add new 3D models for scavenger, tinker, vanguard, aether weaver, and custodian.
main
Matthew Mone
2026-01-14 11:29:56 -0800
2b7221e2eefeat: Add new 3D models for various game entities.
Matthew Mone
2026-01-14 11:29:25 -0800
bfb82ecdb4feat: Add new GLB models for various game entities.
Matthew Mone
2026-01-14 11:28:40 -0800
994d7d3227feat: add new 3D models for various game entities
Matthew Mone
2026-01-14 11:26:43 -0800
dd125a8bfdfeat: add 13 new 3D models and 12 tier 1 gear items.
Matthew Mone
2026-01-14 11:26:23 -0800
051c47ef07feat: Establish comprehensive project rules and add initial game assets including 3D models and item data.
Matthew Mone
2026-01-14 11:25:33 -0800
bf40a0f788chore: Update configuration and cleanup rules
Matthew Mone
2026-01-14 11:12:25 -0800
234ce4b5f3refactor: Update GameLoop and StateManager logic
Matthew Mone
2026-01-14 11:12:04 -0800
dbfa9929ddrefactor: Enhance character sheet and roster management
Matthew Mone
2026-01-14 11:11:51 -0800
b363d0850achore: Add python debug and utility scripts
Matthew Mone
2026-01-14 11:11:38 -0800
5c5a030bbbfix: Improve generation logic and visualization
Matthew Mone
2026-01-14 11:11:22 -0800
25c9d47587feat: Add Tier 2 items, icons, and market support
Matthew Mone
2026-01-14 11:11:02 -0800
b0ef4f30a9feat: Introduce new procedural generation systems for Crystal Spires, Void Seep Depths, Cave, and Contested Frontier, complete with textures, tests, a map visualizer, and game loop.
Matthew Mone
2026-01-07 09:00:10 -0800
930b1c7438feat: Implement core game loop, state management, mission generation, and add initial mission data with debug commands.
Matthew Mone
2026-01-02 22:02:27 -0800
2898701b46feat: introduce core game systems including input management with raycasting, voxel and mission managers, game loop, combat HUD, and unit assets.
Matthew Mone
2026-01-02 20:43:28 -0800
964a12fa47feat: Implement core game loop, state management, and mission system with initial mission data.
Matthew Mone
2026-01-02 15:25:26 -0800
aeace34d05feat: Add new narrative and mission data files, including mission registry and split registry.
Matthew Mone
2026-01-02 12:15:06 -0800
10313e3fb9feat: Add initial game campaign content, including missions, narratives, a central registry, and related specifications and utilities.
Matthew Mone
2026-01-02 12:14:39 -0800
4d531c23defeat: Add initial game content including missions, narrative sequences, and NPC personality specifications.
Matthew Mone
2026-01-02 12:14:15 -0800
8ac9fa441dEnhance mission management and gameplay interactions
Matthew Mone
2026-01-02 09:13:16 -0800
0f4210d5c4Enhance mission management and introduce new mission features
Matthew Mone
2026-01-01 21:02:37 -0800
63bfb7da31Add agent instructions and NPC personality specifications
Matthew Mone
2026-01-01 17:57:06 -0800
2c86d674f4Add mission debrief and procedural mission generation features
Matthew Mone
2026-01-01 16:08:54 -0800
a7c60ac56dImplement Research system and enhance mission management
Matthew Mone
2026-01-01 09:18:09 -0800
8d2baacd5fEnhance GameLoop and GameStateManager for improved mission handling and health management
Matthew Mone
2025-12-31 20:48:12 -0800
45276d1bd4Implement BarracksScreen for roster management and enhance game state integration
Matthew Mone
2025-12-31 20:11:00 -0800
cc38ee2808Enhance GameStateManager and Persistence for campaign data management
Matthew Mone
2025-12-31 15:06:07 -0800
a9d4064dd8Implement Marketplace system and enhance game state management
Matthew Mone
2025-12-31 13:52:59 -0800
d804154619Update UI components and styles for improved consistency and functionality
Matthew Mone
2025-12-31 12:25:14 -0800
5c335b4b3cAdd HubScreen and MissionBoard components for campaign management
Matthew Mone
2025-12-31 10:49:26 -0800
06389903c5Enhance GameLoop and MissionManager integration for unit death handling and mission events
Matthew Mone
2025-12-30 20:56:41 -0800
f04905044dImplement EffectProcessor and related systems for enhanced game mechanics
Matthew Mone
2025-12-30 20:50:11 -0800
178389309dAdd skill unlocking and movement functionality to combat system
Matthew Mone
2025-12-27 17:21:31 -0800
68646f7f7bAdd integration strategy for Inventory System in game engine
Matthew Mone
2025-12-27 16:54:12 -0800
ac0f3cc396Enhance testing and integration of inventory and character management systems
Matthew Mone
2025-12-27 16:54:03 -0800
56aa6d79dfAdd Combat Skill Usage and Targeting System Specifications
Matthew Mone
2025-12-23 21:01:54 -0800
525a92a2ebRefactor GameLoop and MovementSystem to improve unit positioning and enemy spawning logic. Adjust unit height calculations for better alignment with floor surfaces. Enhance movement highlights with multiple glow layers for improved visibility. Update reachable position checks to utilize accurate walkable heights.
Matthew Mone
2025-12-23 20:28:12 -0800
ea4e327585Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications.
Matthew Mone
2025-12-23 16:22:32 -0800
17590cdab0Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures.
Matthew Mone
2025-12-22 14:34:43 -0800
1b8775657fRefactor Persistence tests to improve mock handling of indexedDB. Introduce createMockRequest function for better request management and ensure proper triggering of success and upgrade events during database initialization. Update PostProcessing tests to clarify grid setup for floodFill functionality.
Matthew Mone
2025-12-22 14:25:32 -0800
095bd778fdAdd CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates.
Matthew Mone
2025-12-22 12:57:13 -0800
ebaa3006f9Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions.
Matthew Mone
2025-12-22 12:57:04 -0800
8d037bcd4dEnhance game state management by adding detailed type definitions and documentation for GameStateManager, GameLoop, Persistence, and other core components. Improve input handling in InputManager and refine unit management in RosterManager and UnitManager. Update VoxelGrid and VoxelManager for better spatial data handling and rendering. Integrate new features for mission management and narrative flow, ensuring comprehensive coverage of game mechanics and state transitions.
Matthew Mone
2025-12-22 12:55:41 -0800
33a64c460cRefactor game state management to ensure proper initialization and transitions during new game starts. Introduce roster clearing functionality in RosterManager and update GameStateManager to handle state transitions more effectively. Integrate game viewport loading for combat and deployment phases.
Matthew Mone
2025-12-21 21:33:05 -0800
da55cafc8fEnhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
Matthew Mone
2025-12-21 21:20:33 -0800
5797d9ac68Update README.md to provide a comprehensive overview of Aether Shards, detailing gameplay mechanics, key features, technical architecture, project structure, and development status. Enhance installation and testing instructions for better onboarding.
Matthew Mone
2025-12-21 20:45:26 -0800
ec25c71eb1Refactor mission management and game state integration. Replace tutorial mission initiation with a new game start function. Update mission JSON schema to enhance narrative and objective handling. Introduce MissionManager for mission state management and integrate with GameStateManager for improved game flow. Enhance UI components for squad management and deployment. Include tests for new mission and narrative functionalities.
Matthew Mone
2025-12-21 20:40:48 -0800
aab681132eAdd mission management and narrative systems. Introduce MissionManager for handling mission states, objectives, and narrative triggers. Implement mission JSON schema and integrate with GameLoop for mission initiation and gameplay flow. Add RosterManager for unit management and deployment. Enhance UI with DeploymentHUD and DialogueOverlay for mission deployment and narrative presentation. Include tests for MissionManager and NarrativeManager functionalities.
Matthew Mone
2025-12-20 21:04:44 -0800
0faef9d178Implement InputManager for comprehensive input handling, including keyboard, mouse, and gamepad support. Integrate InputManager into GameLoop for cursor management and validation during gameplay. Enhance GameLoop with input event handling for movement and selection. Add unit tests for InputManager to ensure functionality and reliability.
Matthew Mone
2025-12-19 20:58:16 -0800
2d72fb9170Enhance GameLoop with deployment phase management and spawn zone logic. Introduce unit deployment functionality and finalize deployment to spawn enemies. Update RuinGenerator to define valid spawn zones for player and enemy units. Add integration tests for GameLoop to verify initialization, deployment, and enemy spawning behaviors.
Matthew Mone
2025-12-19 16:02:42 -0800
781aee81a7Add UnitManager and Enemy classes for unit lifecycle management and AI behavior. Update GameLoop to integrate UnitManager for unit spawning with mock registry. Enhance spawnSquad logic for unit placement and collision checks. Add unit tests for UnitManager and Enemy functionalities.
Matthew Mone
2025-12-19 15:35:29 -0800
8338adbaa4Add OrbitControls to GameLoop for improved camera navigation
Matthew Mone
2025-12-19 15:08:54 -0800
5be96d2846Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality.
Matthew Mone
2025-12-19 15:07:36 -0800
391abd6ea6Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
Matthew Mone
2025-12-19 08:38:22 -0800
921a93d989remove needless attribution
Matthew Mone
2025-12-18 21:20:17 -0800
2a103a3a2aEnhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
Matthew Mone
2025-12-18 21:19:22 -0800
4f7550a8e9updated generation
Matthew Mone
2025-12-17 11:26:42 -0800
1c3411e7deVoxelGrid and VoxelManager
Matthew Mone
2025-12-16 15:52:58 -0800
29d2006e61first renderables
Matthew Mone
2025-12-16 15:14:39 -0800
a6dd021494adding some readme
Matthew Mone
2025-12-16 14:49:53 -0800
3ba35390a5first commit
Matthew Mone
2025-12-16 14:48:46 -0800