Matthew Mone
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095bd778fd
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Add CombatHUD component with TypeScript interfaces for combat state management. Implement UI elements for turn queue, unit status, and action bar, including responsive design for mobile. Add event handling for skill selection and turn management. Include comprehensive tests for UI functionality and state updates.
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2025-12-22 12:57:13 -08:00 |
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Matthew Mone
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33a64c460c
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Refactor game state management to ensure proper initialization and transitions during new game starts. Introduce roster clearing functionality in RosterManager and update GameStateManager to handle state transitions more effectively. Integrate game viewport loading for combat and deployment phases.
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2025-12-21 21:33:05 -08:00 |
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Matthew Mone
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da55cafc8f
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Enhance game state management and UI integration for combat and deployment phases. Introduce CombatHUD and update DeploymentHUD to reflect current game state. Refactor GameLoop and GameStateManager to manage state transitions more effectively. Implement asset copying for JSON files in the build process. Add tests for new functionalities and ensure proper state handling during gameplay.
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2025-12-21 21:20:33 -08:00 |
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