Commit graph

9 commits

Author SHA1 Message Date
Matthew Mone
964a12fa47 feat: Implement core game loop, state management, and mission system with initial mission data. 2026-01-02 15:25:26 -08:00
Matthew Mone
8ac9fa441d Enhance mission management and gameplay interactions
- Introduce detailed logging for unit deaths during damage and chain damage events in GameLoop, improving feedback on combat outcomes.
- Update MissionManager to store completed mission details, ensuring procedural missions are accurately tracked and displayed in the UI.
- Modify TurnSystem to handle unit deaths from environmental hazards, enhancing gameplay realism and unit management.
- Improve MissionBoard to include completed missions that are no longer in the registry, ensuring players have visibility into past achievements.
- Add tests to validate new features and ensure integration with existing systems, enhancing overall game reliability.
2026-01-02 09:13:16 -08:00
Matthew Mone
0f4210d5c4 Enhance mission management and introduce new mission features
- Add support for regenerating procedural missions and generating specific mission types through the DebugCommands class.
- Implement new methods in MissionManager for populating zone coordinates for REACH_ZONE objectives, improving mission complexity and tracking.
- Update GameLoop to dispatch UNIT_MOVE events for better interaction tracking with mission objectives.
- Introduce MissionReview component for reviewing completed missions, displaying rewards and narrative elements.
- Enhance MissionBoard to support mission review functionality and improve UI for mission selection.
- Add tests for new mission features and ensure integration with existing game systems.
2026-01-01 21:02:37 -08:00
Matthew Mone
2c86d674f4 Add mission debrief and procedural mission generation features
- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
2026-01-01 16:08:54 -08:00
Matthew Mone
f04905044d Implement EffectProcessor and related systems for enhanced game mechanics
Introduce the EffectProcessor class to manage game state changes through various effects, including damage, healing, and status application. Define type specifications for effects, conditions, and passive abilities in Effects.d.ts. Add a comprehensive JSON registry for passive skills and item effects, enhancing gameplay dynamics. Update the GameLoop and TurnSystem to integrate the EffectProcessor, ensuring proper handling of environmental hazards and passive effects during combat. Enhance testing coverage for the EffectProcessor and environmental interactions to validate functionality and performance.
2025-12-30 20:50:11 -08:00
Matthew Mone
ac0f3cc396 Enhance testing and integration of inventory and character management systems
Add comprehensive tests for the InventoryManager and InventoryContainer to validate item management functionalities. Implement integration tests for the CharacterSheet component, ensuring proper interaction with the inventory system. Update the Explorer class to support new inventory features and maintain backward compatibility. Refactor related components for improved clarity and performance.
2025-12-27 16:54:03 -08:00
Matthew Mone
56aa6d79df Add Combat Skill Usage and Targeting System Specifications
Introduce detailed specifications for combat skill usage, including interaction flow, state machine updates, and the skill targeting system. Implement the SkillTargetingSystem to handle targeting validation and area of effect calculations. Enhance the CombatHUD specification to define the UI overlay for combat phases. Integrate these systems into the GameLoop for improved combat mechanics and user experience.
2025-12-23 21:01:54 -08:00
Matthew Mone
525a92a2eb Refactor GameLoop and MovementSystem to improve unit positioning and enemy spawning logic. Adjust unit height calculations for better alignment with floor surfaces. Enhance movement highlights with multiple glow layers for improved visibility. Update reachable position checks to utilize accurate walkable heights. 2025-12-23 20:28:12 -08:00
Matthew Mone
ea4e327585 Add combat state and movement systems to manage turn-based mechanics. Implement CombatState and MovementSystem classes, integrating them into GameLoop for combat flow. Enhance UI with CombatHUD for displaying turn queue and active unit status. Add comprehensive tests for combat logic and movement validation, ensuring adherence to specifications. 2025-12-23 16:22:32 -08:00