Commit graph

4 commits

Author SHA1 Message Date
Matthew Mone
cc38ee2808 Enhance GameStateManager and Persistence for campaign data management
- Introduce methods for loading and saving campaign data in GameStateManager, improving state management for player progress.
- Update Persistence layer to handle campaign data storage and retrieval, ensuring data integrity and availability.
- Add comprehensive tests for campaign data handling, including scenarios for loading existing data and managing data changes through events.
- Refactor related components to support new campaign features, enhancing overall game state management.
2025-12-31 15:06:07 -08:00
Matthew Mone
17590cdab0 Add combat state management to GameLoop and GameStateManager. Implement updateCombatState method to manage turn queue and active unit status during combat. Integrate combat state updates in GameViewport for UI responsiveness. Enhance type definitions for combat-related structures. 2025-12-22 14:34:43 -08:00
Matthew Mone
1b8775657f Refactor Persistence tests to improve mock handling of indexedDB. Introduce createMockRequest function for better request management and ensure proper triggering of success and upgrade events during database initialization. Update PostProcessing tests to clarify grid setup for floodFill functionality. 2025-12-22 14:25:32 -08:00
Matthew Mone
ebaa3006f9 Add type definitions for generation, grid, and manager components. Implement tests for BaseGenerator, CaveGenerator, RuinGenerator, and mission management. Enhance narrative handling in NarrativeManager and RosterManager. Ensure comprehensive coverage of game mechanics and state transitions. 2025-12-22 12:57:04 -08:00