Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.
Implement event handling for skill unlocking to refresh the combat HUD. Introduce movement mode activation via hotkey during combat, allowing players to switch between skill targeting and movement. Enhance the GameLoop to manage skill usage and cooldowns effectively, and update the CombatHUD with new UI elements for movement actions. Ensure proper integration with existing game state management for a seamless user experience.
Add comprehensive tests for the InventoryManager and InventoryContainer to validate item management functionalities. Implement integration tests for the CharacterSheet component, ensuring proper interaction with the inventory system. Update the Explorer class to support new inventory features and maintain backward compatibility. Refactor related components for improved clarity and performance.