- Introduce the MissionDebrief component to display after-action reports, including XP, rewards, and squad status.
- Implement the MissionGenerator class to create procedural side missions, enhancing replayability and resource management.
- Update mission schema to include mission objects for INTERACT objectives, improving mission complexity.
- Enhance GameLoop and MissionManager to support new mission features and interactions.
- Add tests for MissionDebrief and MissionGenerator to ensure functionality and integration within the game architecture.
Introduce the HubScreen as the main interface for managing resources, units, and mission selection, integrating with the GameStateManager for dynamic data binding. Implement the MissionBoard component to display and select available missions, enhancing user interaction with mission details and selection logic. Update the GameStateManager to handle transitions between game states, ensuring a seamless experience for players. Add tests for HubScreen and MissionBoard to validate functionality and integration with the overall game architecture.