Commit graph

5 commits

Author SHA1 Message Date
Matthew Mone
56aa6d79df Add Combat Skill Usage and Targeting System Specifications
Introduce detailed specifications for combat skill usage, including interaction flow, state machine updates, and the skill targeting system. Implement the SkillTargetingSystem to handle targeting validation and area of effect calculations. Enhance the CombatHUD specification to define the UI overlay for combat phases. Integrate these systems into the GameLoop for improved combat mechanics and user experience.
2025-12-23 21:01:54 -08:00
Matthew Mone
8d037bcd4d Enhance game state management by adding detailed type definitions and documentation for GameStateManager, GameLoop, Persistence, and other core components. Improve input handling in InputManager and refine unit management in RosterManager and UnitManager. Update VoxelGrid and VoxelManager for better spatial data handling and rendering. Integrate new features for mission management and narrative flow, ensuring comprehensive coverage of game mechanics and state transitions. 2025-12-22 12:55:41 -08:00
Matthew Mone
2a103a3a2a Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments. 2025-12-18 21:19:22 -08:00
Matthew Mone
4f7550a8e9 updated generation 2025-12-17 11:26:42 -08:00
Matthew Mone
1c3411e7de VoxelGrid and VoxelManager 2025-12-16 15:52:58 -08:00