Matthew Mone
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781aee81a7
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Add UnitManager and Enemy classes for unit lifecycle management and AI behavior. Update GameLoop to integrate UnitManager for unit spawning with mock registry. Enhance spawnSquad logic for unit placement and collision checks. Add unit tests for UnitManager and Enemy functionalities.
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2025-12-19 15:35:29 -08:00 |
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Matthew Mone
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5be96d2846
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Implement game state management and persistence system. Introduce GameStateManager for handling game states, including transitions between main menu, team builder, and game run. Add Persistence class for saving and loading game data using IndexedDB. Enhance team builder UI with class definitions and improved layout. Include unit tests for GameStateManager functionality.
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2025-12-19 15:07:36 -08:00 |
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Matthew Mone
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391abd6ea6
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Refactor build process to use index.js as entry point, enabling module splitting and outputting to dist directory. Introduce new game logic in index.js, including team builder and game viewport components. Add JSON class definitions for new character classes and implement item and skill tree systems. Enhance unit tests for item and explorer functionalities.
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2025-12-19 08:38:22 -08:00 |
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Matthew Mone
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2a103a3a2a
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Enhance procedural generation with new biome generators and texture support. Added CrystalSpiresGenerator, updated CaveGenerator and RuinGenerator with texture integration, and improved VoxelManager for better rendering. Increased timeout for texture generation tests to ensure stability in CI environments.
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2025-12-18 21:19:22 -08:00 |
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Matthew Mone
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4f7550a8e9
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updated generation
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2025-12-17 11:26:42 -08:00 |
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Matthew Mone
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1c3411e7de
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VoxelGrid and VoxelManager
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2025-12-16 15:52:58 -08:00 |
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